I am not at all an expert in game programming and entering the field for just a moment.
For biomechanical purpose i need to animate a really simple skeleton of 15 "bones".
The data to move each bone comes in two types:
- RPY angles ( Vector3D Net Framework 4.5 structure)
- quaternion ( Quaternion Net Framework 4.5 structure)
and the library I use to move the bone only handles Point3D ( I cannot enter the XNA or DirectX environment)
I have no problem in converting Vector3D in Point 3D ( an explicit conversion does exists)
But I don't know how to convert a quaternion (x,y,z,w) into a Point3D.
Thank you for the help