ForLoop5
asked on
gapless sync and playback audio as3
I have 37 sounds that are all the same bpm. I would like them to sync with each other when their button is clicked to be played.
Currently I sync the sounds to a background sound using the sound_complete listener. It works but
the sound become slightly out of sync becuse I am relying on the flash sound_complete event listener. If I just loop them play(0,9999); they loop great but I cannot sync them with each other. Any solutions to this?
Currently I sync the sounds to a background sound using the sound_complete listener. It works but
the sound become slightly out of sync becuse I am relying on the flash sound_complete event listener. If I just loop them play(0,9999); they loop great but I cannot sync them with each other. Any solutions to this?
var sndSync:Sound = new b3();
var chnSync:SoundChannel=sndSync.play();
var myVolume003:Number=0;
var myTransform003:SoundTransform=new SoundTransform(myVolume003);
chnSync.soundTransform=myTransform003;
chnSync.addEventListener(Event.SOUND_COMPLETE, loopSoundf);
function loopSoundf(e:Event):void{
chnSync = sndSync.play();
chnSync.addEventListener(Event.SOUND_COMPLETE, loopSoundf);
chnSync.soundTransform=myTransform003;
}
syncer.addEventListener(MouseEvent.MOUSE_DOWN,soundonlySync);
stopper.addEventListener(MouseEvent.MOUSE_DOWN,soundonlySync);
function soundonlySync(event:MouseEvent){
chnSync.stop();
chnSync = sndSync.play();
chnSync.soundTransform=myTransform003;
chnSync.addEventListener(Event.SOUND_COMPLETE, loopSoundf);
}
ASKER CERTIFIED SOLUTION
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.