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Play 2 short sounds in a row vb6

The sounds are loaded from a resource file
I am trying to play 2 sounds in a row the code below skips the first sound(CLAP) and only plays the second sound (GOODBY)

Private Declare Function sndPlaySound Lib "winmm" Alias "sndPlaySoundA" (lpszSoundName As Any, ByVal uFlags As Long) As Long

Const SND_SYNC = &H0        ' Play synchronously (default).
Const SND_NOSTOP = &H10     ' Do not stop any currently playing sound.
Const SND_NODEFAULT = &H2 '/* silence (!default) if sound not found */
Const SND_MEMORY = &H4 '/* pszSound points to a memory file */
Const SND_LOOP = &H8 '/* loop the sound until next sndPlaySound */

Dim sndData() As Byte



Private Sub Command1_Click()
Chill 3, "CLAP"
Chill 1, "GOODBY"
End Sub

Public Sub Chill(seconds As Integer, SoundName As String)
  seconds = seconds * 1000
    Timer2.Interval = seconds '1000
    Timer2.Enabled = True
     sndData = LoadResData(SoundName, "SOUND")
      sndPlaySound sndData(0), SND_LOOP Or SND_ASYNC Or SND_MEMORY
End Sub

Sub Timer2_Timer()
    Timer2.Enabled = False
    sndPlaySound ByVal 0, 0 'stop sound
End Sub
how can this be fixed?
0
isnoend2001
Asked:
isnoend2001
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1 Solution
 
Martin LissOlder than dirtCommented:
Try
Private Sub Command1_Click()
Chill 3, "CLAP"
DoEvents
Chill 1, "GOODBY"
End Sub

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isnoend2001Author Commented:
Thanks  MartinLiss but no go,
The only way to make it play only the first sound is to comment out the second sound
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isnoend2001Author Commented:
This works, but Chill 3, "CLAP"
'DoEvents
Sleep 2000
Chill 1, "GOODBY"

This works
but I have no control over how long the first sound plays
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Martin LissOlder than dirtCommented:
Do you use Option Explicit? If not you probably should (everyone should) because you don't have SND_ASYNC defined in the code you show and that may well be the problem.

Const SND_ASYNC = &H1         '  play asynchronously
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isnoend2001Author Commented:
Yes I use Option Explicit: some how i have 2 different Delarations for playing sound
Private Declare Function sndPlaySound Lib "winmm" Alias "sndPlaySoundA" (lpszSoundName As Any, ByVal uFlags As Long) As Long

Const SND_SYNC = &H0        ' Play synchronously (default).
Const SND_NOSTOP = &H10     ' Do not stop any currently playing sound.

Private Declare Function PlaySoundData Lib "winmm.dll" Alias "PlaySoundA" (lpData As Any, ByVal hModule As Long, ByVal dwFlags As Long) As Long
Const SND_ASYNC = &H1 ' /* play synchronously (default) */
Const SND_NODEFAULT = &H2 '/* silence (!default) if sound not found */
Const SND_MEMORY = &H4 '/* pszSound points to a memory file */
Const SND_LOOP = &H8 '/* loop the sound until next sndPlaySound */
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Martin LissOlder than dirtCommented:
From this line it looks like you are only using sndPlaySound.

 sndPlaySound sndData(0), SND_LOOP Or SND_ASYNC Or SND_MEMORY

but if you put those several constants in module and make them Public then it doesn't matter which form you "play" from. For example:
Option Explicit

Public Const SND_ASYNC = &H1         '  play asynchronously

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isnoend2001Author Commented:
I guess sleep is the only way I was hoping that a do loop until some variable becomes true would work. seems i have done that some time in the past
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