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Export from Blender to ZPrint with textures

Posted on 2014-01-05
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Last Modified: 2014-01-14
I'm trying to export a file from Blender that uses a texture. I need that texture preserved in the export file so that I can run a color 3D print using ZPrint. I've tried exporting in all of the different formats, and the closest I've come to success was baking the texture and then exporting to an fbx format, but the resulting texture was way out of alignment even though it appears to be fine in Blender.  I'm new to both Blender and 3D printing. Help?
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Question by:Kezzas2
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by:satsumo
ID: 39760333
Did you try 3DS?
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Expert Comment

by:Merete
ID: 39761241
Can this youtube video assist you,
Model Grouping for 3D Printing Part 3 - Blender
http://www.youtube.com/watch?v=_FpZykvxFIY
Please see pt 2 and pt 1
Preparing Blender Files for 3D Printing
http://www.shapeways.com/tutorials/prepping_blender_files_for_3d_printing
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Kezzas2 earned 0 total points
ID: 39770160
I found the solution. Blender has an add-on for checking & prepping 3D files that I wasn't aware of. I had to export to obj using that add-on rather than the normal export feature, and then I used the Autodesk FBX Converter tool.

To answer @satsumo, yes I had tried 3DS and for some reason ZPrint wouldn't recognize the texture. This whole experience was strangely complicated.
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Author Closing Comment

by:Kezzas2
ID: 39778799
The other proposed solutions did not solve the problem. I had to have a 3D designer come over to my house and walk me through solutions. It took a lot of trial & error.
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