LuckyLucks
asked on
generating vectors on the fly
Hi
Is it possible to generate vectors on the fly? I just need generic vectors that I then add to another vector. I find it quite useless to create a vector and push into it like
std::vector<UINT64> temp;
temp.push_back(1);
temp.push_back(2);
temp.push_back(3);
just so that i can then add it to the enclosing vector.
enclosing_vector.push_back (temp);
temp.empty();
//add to temp again and push into enclosing_vector
I want to do something like this:
enclosing_vector.push_back (std::vect or<UINT64> {1,2,3});
Is something more elegant possible?
Is it possible to generate vectors on the fly? I just need generic vectors that I then add to another vector. I find it quite useless to create a vector and push into it like
std::vector<UINT64> temp;
temp.push_back(1);
temp.push_back(2);
temp.push_back(3);
just so that i can then add it to the enclosing vector.
enclosing_vector.push_back
temp.empty();
//add to temp again and push into enclosing_vector
I want to do something like this:
enclosing_vector.push_back
Is something more elegant possible?
ASKER
no, actually that is not what i wanted. I wanted a more elegant approach to do on the fly insertions into vectors (inserting vectors into vectors), without creating vector definitions for such a temporary use.
what you offered was another way of what i was doing in the first place and both are many lines of codes for a very simple purpose. I need something cleaner and more elegant if possible.
what you offered was another way of what i was doing in the first place and both are many lines of codes for a very simple purpose. I need something cleaner and more elegant if possible.
Well, acting another vector to a vector still follows the same scheme, i.e.
Sorry, but there does not seem to be a more elegant way (or I am completely missing the point).
std::vector<UINT64> temp;
temp.push_back(1);
temp.push_back(2);
temp.push_back(3);
enclosing_vector.(enclosing_vector.end(), temp.begin(), temp.end());
Sorry, but there does not seem to be a more elegant way (or I am completely missing the point).
Sorry, but I can only guess that with your responsiveness, this is going to en dup nowhere since you are already posing new Qs about this: https://www.experts-exchange.com/questions/28346593/C-vector-manipulation.html
Can we cool down (or in your case heat up) to close that step by step?
And, as a HINT: Iteraction solves problems, not getting back half a weeek later. That is just plain frustrating.
Can we cool down (or in your case heat up) to close that step by step?
And, as a HINT: Iteraction solves problems, not getting back half a weeek later. That is just plain frustrating.
>> I want to do something like this: ... std::vector<UINT64> {1,2,3}
You can overload the () operator (or another operator of your choosing) to do the push backs. Here is one approach.
You can overload the () operator (or another operator of your choosing) to do the push backs. Here is one approach.
class genVec : public vector<uint64_t>
{
public:
genVec & operator () (uint64_t const & val)
{
this->push_back(val);
return *this;
}
};
int main() {
genVec gv;
gv(1)(2)(3);
I just noticed that you did not want to define explicit temporary vectors. gv is a temporary, but you don't have to use it:
vector<genVec> enclosing_vector;
genVec gv;
gv(1)(2)(3);
enclosing_vector.push_back(gv);
enclosing_vector.push_back( genVec() );
enclosing_vector.push_back( genVec() (4)(5)(6)(7) );
enclosing_vector now has a size of 3, and it's first element is a vector of size 3; 2nd element is a vector of size 0; 3rd vector is a vector of size 4.
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Is that what you had in mind?