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Plz Help me translate this JFrame to Python

Posted on 2014-01-12
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Last Modified: 2014-01-21
Hi, I Am a Python NEWBIE

Does anyone have time to plz show me what this kind of Java JFrame + capability looks like in Python?

This will all be for intended use in a game. Is PyGame more suited to this? Why or why not?
What can PyGame do in this situation?

Thanks

class gameWindow extends JFrame implements MouseListener, KeyListener {

  public gameWindow(ClientNetworkEngine CNE, int x, int y) {
            localCNE = CNE;
            setSize...
            setTitle("Game Window");
            ExternalGameLoopThread eglt = new ExternalGameLoopThread(this);
            setLocation(x,y);
            setVisible(true);
            addMouseListener(this);
            addKeyListener(this);
            eglt.start();
            
  }
       public mousePressed(MouseEvent m) {
           System.out.println("mouse pressed at : "+m.getX()+" , "+m.getY());
       }
       public  keyPressed(KeyEvent k ) {
           System.out.println("key pressed : "+k.getChar());
       }

}

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Question by:beavoid
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4 Comments
 
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Accepted Solution

by:
mccarl earned 500 total points
ID: 39778288
Python is just a language. To do anything like a JFrame (ie. a GUI) you would have to select which framework/toolkit to use with Python to achieve this, as there are a number of them. See here... https://wiki.python.org/moin/GuiProgramming    You'll notice that PyGame is one of them, is that the one that you want to use?
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Author Comment

by:beavoid
ID: 39778398
I think PyGame looks perfect for my needs.
Do you think it will be decent speed / frame-rate for a fully functioning network RTS?
ie a Blizzard quality RTS. Full screen is a big plus. Will graphics at full screen be clunky?

This means I wont have to be mired in Direct X? Which compared to pygame looks tough.

Thanks
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