I'm a bit disappointed that this website doesn't have an Autodesk Maya category, but I hope someone will answer my basic 3D Modeling question.
I'm using Autodesk Maya 2013. Let's say I want to make a mug. So I start of with a Polygon Pipe object and have already shaped it to be the cylindrical body of the mug. The problem is, the Polygon Pipe has a hollow bottom (a big hole). As anyone knows, a mug wouldn't be useful if it's bottom is a big hole.
My question is, how can I close out the bottom for this mug without having to add another polygonal object and aligning it at the bottom to close the hole?