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Autodesk Maya 2013 3D Modeling basic question

I'm a bit disappointed that this website doesn't have an Autodesk Maya category, but I hope someone will answer my basic 3D Modeling question.

I'm using Autodesk Maya 2013. Let's say I want to make a mug. So I start of with a Polygon Pipe object and have already shaped it to be the cylindrical body of the mug. The problem is, the Polygon Pipe has a hollow bottom (a big hole). As anyone knows, a mug wouldn't be useful if it's bottom is a big hole.

My question is, how can I close out the bottom for this mug without having to add another polygonal object and aligning it at the bottom to close the hole?
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elepil
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elepil
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dhsindy SparrowRetired considering supplemental income.Commented:
I haven't used that program but I am assuming you have to do just that.  You have to define a surface with vertices that match up with the bottom of the cylinder.  I doubt there is a function that will close it in automatically in the program unless someone has written a macro that will do it.

Try looking in the user groups at www.autodesk.com, you may find something there.
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dhsindy SparrowRetired considering supplemental income.Commented:
Look under products Maya, there are a bunch of demo there that may help
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elepilAuthor Commented:
You're right, there is no way. I did find out though that Maya has a Merge Vertices function that would allow me to merge the second polygonal object (the bottom) to the first.

Thanks for responding.
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