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Python RTS must use TKinter?

Posted on 2014-01-21
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Last Modified: 2014-01-26
Am starting Python learning

I assume TKinter is the thing I should learn as far as making a Python RTS? - and PyGame

Can Python do Datagram bouncing as needed by an RTS? - as relatively easy as is in Java?

What about back-buffering in TKinter? can it handle a battle scene?
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Question by:beavoid
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by:Duncan Roe
ID: 39805797
If you are already familiar with Java, you might like to look at Jython (Java-Python, as opposed to C-Python). Jython gives access to all the Java GUI elements but, because of using introspection, the interface is simplified with many calls being replaced by properties.
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by:beavoid
ID: 39806337
Thanks,
Jython sounds like a shortcut, and I'd prefer to use pure Python.
Is TKinter the only way to go for an RTS? Will an RTS's load of units be no problem for Python?
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Duncan Roe earned 2000 total points
ID: 39808073
Jython is Python, written in Java. It's as pure as any other Python variant. C-Python (what you call "pure" Python) uses Tk as its graphics engine by default.
C-Python has an embedded Tcl/Tk interpreter. As such, it is never going to be as fast as a programmatic interface. Sticking with C-Python, I would think PyQT4 might be more suitable for your requirements, but you have other choices which are listed in this TkInter tutorial.
By the way, what does RTS stand for?
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by:beavoid
ID: 39808077
Real time strategy game. . Like Starcraft and Warcraft. A war game controlled by mouse commands to a big army of warriors / war vehicles. Lots on YouTube.
So, I just need a normal game programming perspective of back buffer with scene and
objects moving on it. TKinter seems adequate. Thanks
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