James Hancock
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Python RTS must use TKinter?
Am starting Python learning
I assume TKinter is the thing I should learn as far as making a Python RTS? - and PyGame
Can Python do Datagram bouncing as needed by an RTS? - as relatively easy as is in Java?
What about back-buffering in TKinter? can it handle a battle scene?
I assume TKinter is the thing I should learn as far as making a Python RTS? - and PyGame
Can Python do Datagram bouncing as needed by an RTS? - as relatively easy as is in Java?
What about back-buffering in TKinter? can it handle a battle scene?
If you are already familiar with Java, you might like to look at Jython (Java-Python, as opposed to C-Python). Jython gives access to all the Java GUI elements but, because of using introspection, the interface is simplified with many calls being replaced by properties.
ASKER
Thanks,
Jython sounds like a shortcut, and I'd prefer to use pure Python.
Is TKinter the only way to go for an RTS? Will an RTS's load of units be no problem for Python?
Jython sounds like a shortcut, and I'd prefer to use pure Python.
Is TKinter the only way to go for an RTS? Will an RTS's load of units be no problem for Python?
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ASKER
Real time strategy game. . Like Starcraft and Warcraft. A war game controlled by mouse commands to a big army of warriors / war vehicles. Lots on YouTube.
So, I just need a normal game programming perspective of back buffer with scene and
objects moving on it. TKinter seems adequate. Thanks
So, I just need a normal game programming perspective of back buffer with scene and
objects moving on it. TKinter seems adequate. Thanks