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Sound and labels rotates no longer works correctly

Posted on 2014-01-24
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Last Modified: 2014-01-27
I have an 80 number keno game and on a win 2 labels rotate up to the amount won
at the same time a sound plays at the same time and the sound stops when the labels stop rotating.
This has worked in the past, but now the labels do not rotate until the sound has stopped.
 i cannot determine why. the code:

Dim miCnt As Long' form level variable


Sub AddRunWinning(AmountWon As Currency) 
mEndNum = AmountWon

        miCnt = 1
        Timer1.Interval = 60
        Timer1.Enabled = True
        'Play the ADDINGWINNINGS.wav file frome the resource file
        sndData = LoadResData("ADDINGWINNINGS", "SOUND")
        sndPlaySound sndData(0), SND_LOOP Or SND_ASYNC Or SND_MEMORY
  

End Sub

Private Sub Timer1_Timer() 
Dim lblcreditcurrency As Currency
lblcreditcurrency = GetPriceByBetMode(mBetMode)
  Debug.Print "miCnt " & miCnt
        If miCnt <= mCreditsWon Then
            lblWinThisRun.Caption = lblWinThisRun.Caption + 1
          If mCreditMode = 1 Then' currency
            lblCredit.Caption = CCur(lblCredit.Caption) + lblcreditcurrency
            lblCredit.Caption = Format(lblCredit.Caption, "currency")
            miCnt = miCnt + 1
          Else
            lblCredit.Caption = Val(lblCredit.Caption) + 1
            miCnt = miCnt + 1
          End If
          
        Else
             Timer1.Enabled = False
            'Stop the Sound
            sndPlaySound ByVal 0, 0
        End If
End Sub


Private Function GetPriceByBetMode(ByVal betMode As Integer) As Double
    Select Case betMode '1cent, 2cents etc
        Case 0
           GetPriceByBetMode = 0.01
        Case 1
           GetPriceByBetMode = 0.02
        Case 2
           GetPriceByBetMode = 0.05
        Case 3
           GetPriceByBetMode = 0.1
        Case 4
           GetPriceByBetMode = 0.25
    End Select
End Function

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What is wrong ?
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Question by:isnoend2001
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6 Comments
 
LVL 29

Expert Comment

by:gowflow
ID: 39808313
Couple of questions
I tried to get your code to work but missing following:

What is the interval of the timer ?
I am missing a sub sndPlaySound

and what is the initial value of lblcredit and lblwinthisrun

as if I get both to be 0 the routine stops when they are both 1 How should it work ?
gowflow
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Author Comment

by:isnoend2001
ID: 39808638
Private Declare Function PlaySoundData Lib "winmm.dll" Alias "PlaySoundA" (lpData As Any, ByVal hModule As Long, ByVal dwflags As Long) As Long
Const SND_ASYNC = &H1 ' /* play synchronously (default) */
Const SND_NODEFAULT = &H2 '/* silence (!default) if sound not found */
Const SND_MEMORY = &H4 '/* pszSound points to a memory file */
Const SND_LOOP = &H8 '/* loop the sound until next sndPlaySound */

What is the interval of the timer ? Line 8

and what is the initial value of lblcredit and lblwinthisrun
lblcredit, could be any value
lblwinthisrun;could be any value
lblwinthisrun;always starts at 0 and is increased by the amount of the win
lblcredit,could be any value, but is increased by the same win amount
The problem is the labels and sound should both run at the same time.
I start the timer before the sound, but the timer does not fire until after the sound plays.
I confirmed this by putting a brake at lblcreditcurrency = GetPriceByBetMode(mBetMode) in the timer, but it does not hit the break point until the sound stops
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Author Comment

by:isnoend2001
ID: 39808673
I have found a work around by putting label rotation and sound both in the timer
Private Sub Timer2_Timer()
    If iCnt <= mEndNum Then
        lblWinThisRun.Caption = iCnt
        LblCredit.Caption = LblCredit.Caption + 1

If mbStop <> True Then ' form variable
      sndData = LoadResData("ADDINGWINNINGS", "SOUND") 'load from resource file
    sndPlaySound sndData(0), SND_LOOP Or SND_ASYNC Or SND_MEMORY
    mbStop = True
 End If
    iCnt = iCnt + 1
    Else
        iCnt = 1
        Timer2.Enabled = False
        'Stop the Sound
        sndPlaySound ByVal 0, 0
    End If
    End Sub
Tried all kinds of corrections to code that worked previously
Deleted Timer1 and put a new timer and named itTimer1
Put a new Timer2 and coded that
Break point on the timer to be sure it was firing after the sound stopped.
All to no avail
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LVL 29

Accepted Solution

by:
gowflow earned 500 total points
ID: 39810418
ok I just made-up a new project and zipped it.
Once you open it rename the file
MSSCCPRJ.txt
to
MSSCCPRJ.SCC
as it is not accepted by EE to upload.

run the project and tell me if this is what your looking for.
Regards/gowflow
Label-Sound.zip
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Author Closing Comment

by:isnoend2001
ID: 39810826
Thanks
i am giving you the points for your efforts. I have working example the way it is written in my question. The question remains why does the timer not start when the sound does.
don't know what programs open .SCC files my vb6 files are .vbp
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LVL 29

Expert Comment

by:gowflow
ID: 39811292
you may delete the file with .txt and simply run the vbp project. did you try the project I uploaded ?
gowflow
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