isnoend2001
asked on
Sound and labels rotates no longer works correctly
I have an 80 number keno game and on a win 2 labels rotate up to the amount won
at the same time a sound plays at the same time and the sound stops when the labels stop rotating.
This has worked in the past, but now the labels do not rotate until the sound has stopped.
i cannot determine why. the code:
What is wrong ?
at the same time a sound plays at the same time and the sound stops when the labels stop rotating.
This has worked in the past, but now the labels do not rotate until the sound has stopped.
i cannot determine why. the code:
Dim miCnt As Long' form level variable
Sub AddRunWinning(AmountWon As Currency)
mEndNum = AmountWon
miCnt = 1
Timer1.Interval = 60
Timer1.Enabled = True
'Play the ADDINGWINNINGS.wav file frome the resource file
sndData = LoadResData("ADDINGWINNINGS", "SOUND")
sndPlaySound sndData(0), SND_LOOP Or SND_ASYNC Or SND_MEMORY
End Sub
Private Sub Timer1_Timer()
Dim lblcreditcurrency As Currency
lblcreditcurrency = GetPriceByBetMode(mBetMode)
Debug.Print "miCnt " & miCnt
If miCnt <= mCreditsWon Then
lblWinThisRun.Caption = lblWinThisRun.Caption + 1
If mCreditMode = 1 Then' currency
lblCredit.Caption = CCur(lblCredit.Caption) + lblcreditcurrency
lblCredit.Caption = Format(lblCredit.Caption, "currency")
miCnt = miCnt + 1
Else
lblCredit.Caption = Val(lblCredit.Caption) + 1
miCnt = miCnt + 1
End If
Else
Timer1.Enabled = False
'Stop the Sound
sndPlaySound ByVal 0, 0
End If
End Sub
Private Function GetPriceByBetMode(ByVal betMode As Integer) As Double
Select Case betMode '1cent, 2cents etc
Case 0
GetPriceByBetMode = 0.01
Case 1
GetPriceByBetMode = 0.02
Case 2
GetPriceByBetMode = 0.05
Case 3
GetPriceByBetMode = 0.1
Case 4
GetPriceByBetMode = 0.25
End Select
End Function
What is wrong ?
ASKER
Private Declare Function PlaySoundData Lib "winmm.dll" Alias "PlaySoundA" (lpData As Any, ByVal hModule As Long, ByVal dwflags As Long) As Long
Const SND_ASYNC = &H1 ' /* play synchronously (default) */
Const SND_NODEFAULT = &H2 '/* silence (!default) if sound not found */
Const SND_MEMORY = &H4 '/* pszSound points to a memory file */
Const SND_LOOP = &H8 '/* loop the sound until next sndPlaySound */
What is the interval of the timer ? Line 8
and what is the initial value of lblcredit and lblwinthisrun
lblcredit, could be any value
lblwinthisrun;could be any value
lblwinthisrun;always starts at 0 and is increased by the amount of the win
lblcredit,could be any value, but is increased by the same win amount
The problem is the labels and sound should both run at the same time.
I start the timer before the sound, but the timer does not fire until after the sound plays.
I confirmed this by putting a brake at lblcreditcurrency = GetPriceByBetMode(mBetMode ) in the timer, but it does not hit the break point until the sound stops
Const SND_ASYNC = &H1 ' /* play synchronously (default) */
Const SND_NODEFAULT = &H2 '/* silence (!default) if sound not found */
Const SND_MEMORY = &H4 '/* pszSound points to a memory file */
Const SND_LOOP = &H8 '/* loop the sound until next sndPlaySound */
What is the interval of the timer ? Line 8
and what is the initial value of lblcredit and lblwinthisrun
lblcredit, could be any value
lblwinthisrun;could be any value
lblwinthisrun;always starts at 0 and is increased by the amount of the win
lblcredit,could be any value, but is increased by the same win amount
The problem is the labels and sound should both run at the same time.
I start the timer before the sound, but the timer does not fire until after the sound plays.
I confirmed this by putting a brake at lblcreditcurrency = GetPriceByBetMode(mBetMode
ASKER
I have found a work around by putting label rotation and sound both in the timer
Private Sub Timer2_Timer()
If iCnt <= mEndNum Then
lblWinThisRun.Caption = iCnt
LblCredit.Caption = LblCredit.Caption + 1
If mbStop <> True Then ' form variable
sndData = LoadResData("ADDINGWINNING S", "SOUND") 'load from resource file
sndPlaySound sndData(0), SND_LOOP Or SND_ASYNC Or SND_MEMORY
mbStop = True
End If
iCnt = iCnt + 1
Else
iCnt = 1
Timer2.Enabled = False
'Stop the Sound
sndPlaySound ByVal 0, 0
End If
End Sub
Tried all kinds of corrections to code that worked previously
Deleted Timer1 and put a new timer and named itTimer1
Put a new Timer2 and coded that
Break point on the timer to be sure it was firing after the sound stopped.
All to no avail
Private Sub Timer2_Timer()
If iCnt <= mEndNum Then
lblWinThisRun.Caption = iCnt
LblCredit.Caption = LblCredit.Caption + 1
If mbStop <> True Then ' form variable
sndData = LoadResData("ADDINGWINNING
sndPlaySound sndData(0), SND_LOOP Or SND_ASYNC Or SND_MEMORY
mbStop = True
End If
iCnt = iCnt + 1
Else
iCnt = 1
Timer2.Enabled = False
'Stop the Sound
sndPlaySound ByVal 0, 0
End If
End Sub
Tried all kinds of corrections to code that worked previously
Deleted Timer1 and put a new timer and named itTimer1
Put a new Timer2 and coded that
Break point on the timer to be sure it was firing after the sound stopped.
All to no avail
ASKER CERTIFIED SOLUTION
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ASKER
Thanks
i am giving you the points for your efforts. I have working example the way it is written in my question. The question remains why does the timer not start when the sound does.
don't know what programs open .SCC files my vb6 files are .vbp
i am giving you the points for your efforts. I have working example the way it is written in my question. The question remains why does the timer not start when the sound does.
don't know what programs open .SCC files my vb6 files are .vbp
you may delete the file with .txt and simply run the vbp project. did you try the project I uploaded ?
gowflow
gowflow
I tried to get your code to work but missing following:
What is the interval of the timer ?
I am missing a sub sndPlaySound
and what is the initial value of lblcredit and lblwinthisrun
as if I get both to be 0 the routine stops when they are both 1 How should it work ?
gowflow