My RTS clients need to send a HELO message to the server, 1024 bytes long, with a MSG type value at index MSG_HELO = 0.
Should the whole show be 1024 bytes long? or will messages with the game-state attached from server to client need maybe 4096?
Maybe a different length for start-up and a different length for in-game?
Start-up clients send small size A to server? how small?
In-game server sends big size to clients? how big?