Is making an RTS in Python a death wish?
Posted on 2014-03-05
Some of you know I am attempting an RTS in Python. - Java before now.
I get the impression that Python is better for quick fits together of ideas, rather than heavy duty projects like a full RTS.
Whenever the interpreter hangs and it basically just says "Error." - memory an often add on. - I think - is this what I'll expect during heavy duty game errors? For a big project, this wont work.
I have been printf'ing inner working markers in certain functions, and sometimes, the printf's don't appear.
I should've been apprehensive about interpreted being better than compiled, for the same big deal.
What should I be thinking? I switched from Java to Python, because I wanted to try the latest language. Will I lose face if I'm not at the cutting edge - I do still take classes? Or could Python be better, - or a curse. I know there are people who are for Python, no matter what.