Animated Canvas as a background image of a website

Hi,


Since I sligthly improve my knowledge in canvas thanks to EE (thanks!), I was wondering if it is possible to define a background canvas in my <body> like we can do with back-ground image.

The idea is to have an animated canvas that would run.

Of course I prefer to test my ideas before beginig to try to code.

So firstly my question is does some one knows if it is possible and would have an example of coding,please.

Great thanks.
David
DavidInLoveAsked:
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Robert SchuttConnect With a Mentor Software EngineerCommented:
Here is a different version that shows longer content scrolling over the canvas: http://jsfiddle.net/robert_schutt/7g5dj/2/

Note that this version does not use resize() to match the size of the canvas to the browser window. Resize has the disadvantage of clearing the canvas. But in this second version you have to be aware that there will be some zooming that can affect image quality on the canvas adversely (either stretching or compressing).
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Julian HansenCommented:
sure add this style.
body {
  background: url(myanimatedimage.gif) no-repeat 0 0;
}

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DavidInLoveAuthor Commented:
Thanks julian,
But here it is not an animated image
it is a canvas that I create
Dave
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Robert SchuttSoftware EngineerCommented:
David,

I think you have confused the issue slightly by specifically referring to "background-image". You want to use a canvas element and that is possible but I'm not sure what issues can arise with the content being displayed over it (like form fields etc). I have fiddled you a working example: http://jsfiddle.net/robert_schutt/7g5dj/

Note that I have included some generic code (by Paul Irish and others) to use a modern way to animate instead of using setInterval.
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DavidInLoveAuthor Commented:
Thanks Robert!

This works fine.

I will try to do something with colors nuance blue dark blue ...
Yes I agree it must be subbtle.
This gives me also an idea where I could see the canvas of EIffel Tower for example being drawn.

Since code is MIT it seems I just have to let included the comment with the author as you did?
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Robert SchuttSoftware EngineerCommented:
Yes, that's the general rule of thumb I keep with most public/open source licenses. Credit where credit's due.

Or, if update speed is not essential then you could also delete those 2 blocks of included code and use something 'old school' like:
setInterval(render, 1000); // call once per second

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DavidInLoveAuthor Commented:
Hi Robert,

Since you coded the first solution,
I opened  another question  how to get data pixel from the canvas to filter in a second canvas

Question
how to get the pixel data from a canvas filter it and create a 2 canvas.
how to get pixeldata from a canvas (open question EE Q_28390058
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Robert SchuttSoftware EngineerCommented:
I'll have a look tonight but hopefully some more experts will be able to help earlier. Isn't this what you already had working on your website?
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DavidInLoveAuthor Commented:
Robert,


On my website, it is what is working but I work with definition of Canvas
ouside of the function in the JQ (global).

I don't know why but on my local computer this does a bugg I believe it is because
of loading DOM and defining CANVAS.

(if I define the canvas in a document ready it is no more global and I can t use
the data of the firts canvas in the function creating the second canvas)

That is why I prefer to understand it really.

I want an image gives a canvas => you solved it with sprites.

Now I want I take some data of canvas existing from images and I mix them
to create art.


For this I need to be able to get the data of a canvas to filter it and input it in
a second canvas.

Thanks if you can help.


 David
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