Is javax.swing good enough for pro quality RTS?
Posted on 2014-07-26
Many of you know I am working on an RTS
All current RTS games are in 3D.
In my senior year, I made a 2D RTS, which was no problem in java.awt. But, I didn't have units on top of scenery graphics, just on a white Frame, as it was a networking exercise, really.
Even tho I am on the indy RTS trajectory, is javax.swing powerful enough to handle full screen 3D animated game graphics? I'm sure I don't even anticipate how amazingly complicated it is, but is it doable? for all platforms the same quality, Windows, Mac?