I'm currently building a game on Adobe Air using Starling and Box2D that will run on every possible device.
I want to be able to calculate and draw my own graphics with code.
(see attaced image)
With all search I've done on game making, everyone is talking about images and sprites.
I also found how to draw on bitmap and make starling texture with it, but I loose the performance with this technic.
How can I draw custom graphics and keeping my performance?
Is using Starling as framework is a mistake in this case?
Thank you for your help