indy tcp extract data

iam trying to create chat app thats support voice and text

i don with the codes but i stick on errors

i send audio stream like that

procedure Tmain.recorderData(Sender: TObject; const Buffer: Pointer;
  BufferSize: Cardinal; var FreeIt: Boolean);
  //user send audio how to send and recive ?
var
  Bytes: TIdBytes;
begin
  Freeit := True;
  if Tcli.Connected then
  begin
    if (Buffer <> nil) and (Buffersize > 0) then
    begin
      try
        Bytes := RawToBytes(Buffer^, Buffersize);
      except
        micstop.Caption := 'Invalid !';
        Exit;
      end;
      begin
      Tcli.IOHandler.Write(BufferSize);
      Tcli.IOHandler.Write(Bytes);
    end;
    end
     else
stop.Caption := 'Server error!';
  end else
    stop.Caption := 'Not connected';
end;

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and server execute like this

procedure Tmain.TservExecute(AContext: TIdContext);
var
  AudioDataSize: Integer;
  AudioDataBytes: TIdBytes;
  AudioData : Pointer;
begin
try
    EnterCriticalSection(Section);
    try
      AudioDataSize := AContext.Connection.IOHandler.ReadLongInt();
      AContext.Connection.IOHandler.ReadBytes(AudioDataBytes, AudioDataSize);
      if AudioDataSize > 10 then
      begin
        if AudioDataSize <> 0 then
      begin
        try
          if not main.Player.Active then
          begin
            main.Player.Active := True;
            main.Player.WaitForStart;
          end;
        except
        end;
        if BlockAlign > 1 then
          Dec(AudioDataSize, AudioDataSize mod BlockAlign);
        AudioData := AudioBuffer.BeginUpdate(AudioDataSize);
        try
          BytesToRaw(AudioDataBytes, AudioData^, AudioDataSize);
        finally
          AudioBuffer.EndUpdate;
        end;
      end else
      begin
        Player.Active := False;
        Player.WaitForStop;
      end;
      end;
    finally
      LeaveCriticalSection(Section);
    end;
  except
    on e: exception do showmessage(e.Message)
  end;
end;

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it works fine but now i cant read what user type in server execute when i use the both code

procedure Tmain.SendClick(Sender: TObject);
//user send message but how to recive ?
var
  strMsg: string;
begin
if usertype.Text = '' then Abort;
strMsg := usertype.Text;
Tcli.IOHandler.WriteLn(strMsg);
usertype.Clear;
end;

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any idea on how extract and read audio data and text together ? i search alot with no real help.
drama22Asked:
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Sinisa VukSoftware architectCommented:
You should make send buffer header - where you can describe what is following after....
My example of header:
type
  TBuffType = (btAudio, btChat);
  TChatHeader = record
    HeaderMagicCode: Integer;
    BufferType: TBuffType;
    BuffSize: Integer;
  end;

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 HeaderMagicCode is a special value (like 999999) - useful when you go out of sync (when stream broke),
BufferType := btAudio when you send audio buffer with size: BuffSize.

When you detect (on server side) using BufferType = btAudio - buffer is audio, and if  BufferType = btChat - then it is chat text.
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drama22Author Commented:
But that will broke text while other client's is talking its multiple user chatroom also I dont understand how to do it with my current code that I post it
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Sinisa VukSoftware architectCommented:
That will not broke (chat) text. This header can contain destination address, block type (audio, text), size,... Server and client after that will know what is going on.
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