How do I pass an object.member by reference to a function?

Object gi has an (int) member "level".  ctrInt is a TextBox control with an (int) member "mData".  I would like changes made to the textbox to be stored in gi.level.

        ctrlInt.InitialUpdate(ref gi.m_level);

        public void InitialUpdate( ref int Data)
        {
            mData = Data;
        }
        private void ControlInt_TextChanged(object sender, EventArgs e)
        {
                int val = 0;
                if (Int32.TryParse(this.Text, out val))                 {
                    if (!((m_min <= val) && (val <= m_max)))
                    {
                          errMsg = "Please enter an integer between " + m_min + " and " + m_max;
                    }
                    else
                    {
                        mData = val;  // updating mData does not also update also update gi.level
                    }
        }

Is it possible to store the reference to an object member within a function as shown above?

Thanks,

Craig Harrington
cnharringtonAsked:
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käµfm³d 👽Commented:
No, not with value-type properties. You would have to pass the class/struct itself into the method in order for it to be updated from within the function.
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cnharringtonAuthor Commented:
I am concluding that there is no way the determine the "reference" address for the object.member and only the address of the object itself can be passed as an "ref" argument.  I have solved the problem by adding a delegate which provides the member updating functionality.

Thanks
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käµfm³d 👽Commented:
The language itself won't permit such an action:

Screenshot
 The closest you could get would be to declare a variable outside of the method, pass that in, and then reassign the value after the function executes:

Screenshot
The reason why you cannot do what you are trying to achieve is because properties in .NET are compiled to methods behind the scenes, and you cannot pass a method by reference. Properties are merely a convenience to handling data access in .NET. At the end of the day, they are just methods.
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cnharringtonAuthor Commented:
My solution is to declare a anonymous method delegate whose purpose is to update the specific object.member.  I can then pass the delegate in the InitialUpdate argument list as follows.

    public delegate void setInt(int val);

   ctrlInt1.InitialUpdate(0, this, gi.m_level, "", delegate(int val) { gi.m_level = val; });

This provides the ctrlInt1 (textbox) a method for updating the specific object.member.
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