How do I wrap C++ unmanaged classes in a managed (C#) DLL?

Hi:

I've got a series of classes implemented in unmanaged C++.

In order to make it easier to use for .Net clients, I need to create a .Net managed (C#) based wrapper around the project. This will take the requirement of dealing with unmanaged calls out of their hands.

Can someone point me to an example/tutorial of doing this?
I've got about a dozen or so classes which I'd like to be able to expose through a DLL.


Thanks,
JohnB
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jxbmaSoftware ConsultantAsked:
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jkrCommented:
There is either P/Invoke that works well with calling unmanaged functions, but since you wrote 'classes', I assume COM Interop will suit you better. Taker a look at the article at http://www.codeproject.com/Articles/5001/NET-COM-Interoperability (".NET - COM Interoperability") and if you can use the newer .NET version, look here: http://www.codeproject.com/Tips/143694/Get-rid-of-COM-Interop-DLL-by-using-the-new-C-dy ("Get rid of COM Interop DLL by using the new C# 4 dynamic keyword")
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sarabandeCommented:
you could create a mixed-code - managed-unmanaged - c++ dll. the dll is mainly managed and can include unmanaged header files and can call into exported classes of unmanaged classes of an unmanaged c++ dll.

you find samples by searching for IJW (it just works) which is the slogan MS created fro that feature.

Sara
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vo1dCommented:
go with cli, mixedmode interop managed - unmanaged c++.
if you have classes and you need bidirectional communication between the managed and unmanaged world, it is the right choice and faster than interop.
Create a small transition layer otherwise it could get very ugly with the syntax differences of managed and unmanaged c++.

go with pinvoke.
if you have unmanaged dll's and just have to call some methods.
communication between both worlds is not that flexible and is more functional with aligned data.

Eitherway, AnyCPU will not work in these scenarios and you will have to produce 2 builds, x86 and x64.
You should not go with COM, also it is a 3rd option.
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vo1dCommented:
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