Any clean Java Swing double buffering advice?
Posted on 2014-12-21
My RTS game is ready for graphics. I have found some good sprites to use, for dev at least. I am having issues with Jframe double buffering and flickering. I draw my Mutalisk, - an Image object - onto the getGraphics() of the JFrame. It flickers :(
Should I be creating an Image the size of the window, drawing on it and setting the image as the window's graphics (an off-screen buffer?) how?