What is best approach for managing and accessing files/directories/paths in a windows unmanaged C++ application?
Posted on 2015-01-10
It's been a while since I've done unmanaged C++ in windows.
The File class in .Net makes handling/managing files pretty straight forward.
What is the best equivalent thing to do in unmanaged C++ which would make it relatively straightforward
to access/manipulate the filename, path, directory, etc.?
We are using the boost libraries in our project.
I know the boost libraries has boost::filesystem. I'm not quite familiar with that yet.
Is using the boost libraries the best approach?