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James HancockFlag for United States of America

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Is an Indie RTS practical?

Hi

My Indie RTS is coming along nicely. But, do off-chart games have any chance of becoming noticed? except in an underground space? Any examples?
I do have a unique slant on RTS, as suggested.

Thanks
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dpearson

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Doug,
That is awesome.
Kongregate helped you? - looks like my free to play angle will fit in nicely.
The weekly or monthly contests are ideal for my serious-prize-money philosophy.
How will regular people find out about it? Is Kongregate pretty big already? They do all the seeking.
I don't care entirely about page ad revenue, although that is v. nice. - their % share is reasonable. Publicity is a main concern of mine, initially. So them profiting is totally worth it.
Obviously I will have Adwords, Adsense a-plenty which I know about from a blog I drew users for. Entrance fees will probably be my main income. Will I still have my own home page for my game or does Kongregate just require a percentage of ad revenue? Can I leave them after a while?

The Outernauts game CEO said -

“Kongregate brought in a lot of players at no cost to us … this has been a critical part of making Outernauts a success.”

Interesting. I don't see how they make money? ah percentages - here

I may ask about the API once my game is close to ready.
What if my game - RTS - isn't grounded in Adsense?

Thanks
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Thanks,
I learned a lot of this in a political blog I ran, that fizzled out! I had one month that broke through the payment ceiling and I was thrilled. I personally contacted politically minded people out there and invited them to contribute. Fun, but a lot of work. I decided I wanted to go back to my roots, game programming. My RPM was $4 or $5, probably because it was election time. But it slipped down after the election hype went away.

I'd never attract that many as an indie.
I wanted to keep the check as a trophy, but the bank said they had to take it.
I'm now getting a good sense of how I must approach the financials of my game.
Thanks
Thanks all!