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What is the best method for rendering bitmaps in an MS windows application window?

Posted on 2015-01-30
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Last Modified: 2015-01-30
Hi:

I'm building a windows based application which will display bitmap frames.
Basically I'm capturing individual frames from a pc camera; doing some analysis
and then wanting to display that frame in a window.

Our current implementation is a 32 bit application  is written in unmanaged C++ .

I've looked at the opencv implementation -->> cv::imshow().
Under the covers, what they are doing would work for us.

But,  rather than have opencv own the window, we want our app to,
so we can add some additional processing.

opencv's implementation is old school windows with doing BitBlt() and StretchBlt()
during the WM_PAINT messages of the target window (owner draw).

Are there other approaches out there which would answer our needs?
Does GDI++ provide any "rendering an image to a target window" functionality?

If our target changed to be a managed winforms or WPF application, what would be the
best prescribed approach?

Thanks in advice for your advice,

JohnB
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Question by:jxbma
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4 Comments
 
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Expert Comment

by:jkr
ID: 40580770
Are you thinking of something like

void DrawBitmap(HWND hwnd, Gdiplus::Image* pImg) {

  Gdiplus::Graphics graphics(hwnd);
  Gdiplus::Rect rc(0, 0, 800, 400);
  graphics.DrawImage(pImg, rc);
}

// ...

Gdiplus::Image img(L"c:\\path\\image.bmp", FALSE);

DrawBitmap(hwndMyWindow,&img);

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?

See also https://msdn.microsoft.com/en-us/library/windows/desktop/ms534462%28v=vs.85%29.aspx ("Image class") and https://msdn.microsoft.com/en-us/library/windows/desktop/ms536051%28v=vs.85%29.aspx ("Graphics.DrawImage(Image*, const Rect) method")
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Author Comment

by:jxbma
ID: 40580791
jkr:: Yes sir, as usual you are spot on your game.

I guess an additional question is:

Would I do this as an "owner draw" in my WM_PAINT message?

Do I have to worry about stretching as the parent window resizes?

Thanks,
JB
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Accepted Solution

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jkr earned 2000 total points
ID: 40580799
You can of course do that in yoru WM_PAINT handler, 'owner draw' style or not. If you want to use the window's corners as the 'Rect' used with 'DrawImage()', yes, then stretching would be an issue. If you however use the same seize regardless of the window's actual size, there won't be a problem.
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Author Closing Comment

by:jxbma
ID: 40580848
Right as usual!

Thanks,
JB
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