What languages and tools i need to use to develop Teen Patti game.

What languages and tools i need to use to develop Teen Patti game.
rnsrAsked:
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Scott Fell, EE MVEDeveloper & EE ModeratorCommented:
You should use what you know.  If your skill set is in java, then creating an android app is a good match http://developer.android.com/index.html and that should be able to be turned into a web app.  

If objective-c is your skill set, then iOS https://developer.apple.com/technologies/ios/

If .NET, PHP, Ruby is your skill set, then creating a web app using HTML and Javascript.

You will also need some understanding of databases and graphics.

Other tools could be http://phonegap.com, http://www.jqwidgets.com, http://www.telerik.com/kendo-ui, http://wijmo.com/products/wijmo-3/,

Developer tools http://www.adobe.com/creativecloud.html,https://eclipse.org/jdt/, https://www.jetbrains.com/, https://netbeans.org/, https://developer.apple.com/xcode/

There are app platforms  https://cloud.google.com/appengine/docs, https://parse.com/, https://developer.amazon.com/public/solutions/platforms

Very few people have a good understanding of all technologies.  When you see larger games, they will typically have a team of people where each has expertise in specific technologies or where they are lacking they get funding to hire out.  Some developers will create in one platform, then later on build others.  

If making money is your goal, then targeting iOS is a good choice.  I think there is some grumbling from android developers about how their apps are placed on the playstore and the willingness of that platform to pay vs ios.
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rnsrAuthor Commented:
Thanks for Response.
 I wish to develop in as3  AND .Net .   what i will need for client and server.
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rnsrAuthor Commented:
For client AS3 . ANY additional language required.
and for server .net c# . do i need wcf etc also.
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Scott Fell, EE MVEDeveloper & EE ModeratorCommented:
I think that is going to depend on the amount of users you expect.  The clould/app platforms I mentioned are good choices and I left out azure http://azure.microsoft.com/en-us/develop/net/. The trend is to not use a traditional server and go with a plat form like azure, app engine, parse etc.  I know there are many others.  All of these things work as a web service.   Given that you are comfortable with .net, azure seems worthy for you to explore in detail as well as visual studio for development.
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rnsrAuthor Commented:
I am completely new to Game Dvelopment. Hence my question level in of Beginner Level of Game.
   As per your post I can use Action script 3 as client and for server programming I should use azure or app engine , parse etc.
      Currently I will develop web based using AS3. But cannot get idea of server side Platform.

Kindly suggest.
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Scott Fell, EE MVEDeveloper & EE ModeratorCommented:
The app platform becomes the what you would normally think of as the server.  You would develop your own api for things like adding users, game data, scores etc.   You can certainly do this on a shared server or dedicated server but I think if you are planning on having many users, the idea of using an app plat form like azure, parse, app engine or amazon is they allow quick scaleability.

If you are already used to working in .net, then azure may be a good choice with little learning curve.  Set up your database, create your own api for your CRUD and finally have your game interact via your api.

I don't do game development and only trying to help since there are no other answers.  But it shouldn't matter if this is a game, CMS or CRM, in the end you are either adding data to the db or getting data to inject to your program.    With these app platforms you will also find things like push notifications are part of the platform.

Good luck!
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rnsrAuthor Commented:
Thanks. I will work as per ur guidance. Will post query if i need.

Regards,
Rajesh
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rnsrAuthor Commented:
I am using Action Script3 in Flash Develop Environment. I have developed WCF service in .net c#.
  Now i need help how to call function's of wcf in as3.
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rnsrAuthor Commented:
Thanks,
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