I have written a simple fbx importer using the c++ FBX SDK. I am attempting now to insert it into an Unreal engine game project.
As a standalone application, it works fine, but when I add it to the Unreal c++ project, I get unresolved externals. This, i believe, is due to the lib not being linked.
For the standalone app, I followed this guide:
For some reason the unreal project settings are less than a usual visual studio project, so I can't seem to add the library linking that the fbx sdk requires. (see image)
How can i add the library to this project?
Or, if I create my importer as a DLL function, can I call it from this project without linking the lib? Or will I strike the same issue?
Sorry if this is confusing, please ask any questions and I will clear it up.