C# If Statement

I have the following if statement.

if ((i % 2) == 0)
{
    yInitialSLTEloc = yInitialSLTEloc + 20;
    //picBoxSize_Y = yInitialSLTEloc - 65;
 }
 else
    yInitialSLTEloc = yInitialSLTEloc + 65;
    picBoxSize_Y = yInitialSLTEloc + 65;
    xInitalSLTELoc = gsp_X;

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When I un-comment the picBoxSize_Y = yInitialSLTEloc - 65; line it becomes unhappy.

Any input?
JedidiaAsked:
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Gustav BrockCIOCommented:
I guess picBoxSize_Y can't be negative while yInitialSLTEloc probably can be smaller than 65.

So do something like:
if (yInitialSLTEloc > 65)
{
    picBoxSize_Y = yInitialSLTEloc - 65;
} 
else
{
    picBoxSize_Y = 0;
}

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/gustav
0
JedidiaAuthor Commented:
hmmm

The main effort is to evaluate "i" to see if it is odd or even.

If Odd, I need it to run through

    yInitialSLTEloc = yInitialSLTEloc + 20;
   picBoxSize_Y = yInitialSLTEloc + 85;

If Even,

   yInitialSLTEloc = yInitialSLTEloc + 65;
    picBoxSize_Y = yInitialSLTEloc + 65;
    xInitalSLTELoc = gsp_X;

I don't think I have my If statement setup correctly.
0
Gustav BrockCIOCommented:
Then this should work:
if ((i % 2) == 0)
{
    yInitialSLTEloc = yInitialSLTEloc + 65;
    picBoxSize_Y = yInitialSLTEloc + 65;
    xInitalSLTELoc = gsp_X;
}
else
{
    yInitialSLTEloc = yInitialSLTEloc + 20;
    picBoxSize_Y = yInitialSLTEloc + 85;
}

Open in new window

/gustav
0

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käµfm³d 👽Commented:
line it becomes unhappy.
Perhaps if you told us what the actual error is?
0
Mike TomlinsonMiddle School Assistant TeacherCommented:
Not sure if you modified the code before posting, but that second "block" in the else portion isn't a block without the braces.  Only the first line will get executed for the else condition.  The other two lines will always get executed.

I always put in braces, even when there's only a one-liner in there...because invariably you'll end up adding code to the block at some point.

So it should be:
if ((i % 2) == 0)
{
    yInitialSLTEloc = yInitialSLTEloc + 20;
    picBoxSize_Y = yInitialSLTEloc - 65;
}
else
{
    yInitialSLTEloc = yInitialSLTEloc + 65;
    picBoxSize_Y = yInitialSLTEloc + 65;
    xInitalSLTELoc = gsp_X;
}

Open in new window

1
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