Is Java native code for Graphics seamlessly substitutable?

With my RTS's client Java class receiving game state messages for the RTS game state view,
I have primitive jpg drawImage's and drawLine combined for the window.
If I send the game-state object in native code to a proper, professional looking full-screen renderer for each operating system, will it be indistinguishable from Blizzard and Microsoft, if I do first rate graphics?
Is it a seamless substitution?

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Sure - you could have a native client talking through a Java communications layer if you wished.  If the native client looked as good as a Blizzard game, you'd be all set.


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beavoidAuthor Commented:
Thanks, as always! This will solve a lot.
beavoidAuthor Commented:
Sorry for post accept comment

How much do you suspect a Freelancer would charge for participation in an effort like this?

professional looking full-screen renderer for each operating system, will it be indistinguishable from Blizzard

Umm - that would be a lot.  I'm sure Blizzard usually spends north of $1 million on each of their games.

Your better option would be to find a partner.  Somebody who will work for free in return for some portion of the eventual revenue that the game makes.  It sounds like you really need a team of at least 3 - one back end developer (you), one front end developer (your freelancer), one artist.  Split the proceeds 1/3 each and go build.  (Don't worry about the revenue share - if this is the first game you ever build and sell it will likely make no money - but you will learn a ton and your next game may be worth a lot more...)

Good luck,

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Game Programming

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