Link to home
Start Free TrialLog in
Avatar of CipherIS
CipherISFlag for United States of America

asked on

C# Socket Programming

I am tring to write a socket program.  

I'm using the asynchronous example provided by Microsoft.

https://msdn.microsoft.com/en-us/library/w89fhyex(v=vs.110).aspx

Client
public partial class ClientSocket : Form
{
	private int port = 139;

	// ManualResetEvent instances signal completion.
	private static ManualResetEvent connectDone = new ManualResetEvent(false);
	private static ManualResetEvent sendDone = new ManualResetEvent(false);
	private static ManualResetEvent receiveDone = new ManualResetEvent(false);

	// The response from the remote device.
	private static String response = String.Empty;

	public ClientSocket()
	{
		InitializeComponent();
	}

	private void ClientSocket_Load(object sender, EventArgs e)
	{
		this.txtIP.Text = "XXX.XXX.XXX.XXX";
		this.CenterToScreen();
	}

	private void btnStart_Click(object sender, EventArgs e)
	{
		try
		{
			// Establish the remote endpoint for the socket.
			IPHostEntry ipHostInfo = Dns.Resolve(this.txtIP.Text.Trim());
			IPAddress ipAddress = ipHostInfo.AddressList[0];
			IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);

			// Create a TCP/IP socket.
			Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

			// Connect to the remote endpoint.
			client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
			connectDone.WaitOne();

			// Send test data to the remote device.
			Send(client, "This is a test<EOF>");
			sendDone.WaitOne();

			// Receive the response from the remote device.
			Receive(client);
			receiveDone.WaitOne();

			// Write the response to the console.
			Console.WriteLine("Response received : {0}", response);

			// Release the socket.
			client.Shutdown(SocketShutdown.Both);
			client.Close();

		}
		catch (Exception ex)
		{
			Console.WriteLine(ex.ToString());
		}
	}

	private static void ConnectCallback(IAsyncResult ar)
	{
		try
		{
			// Retrieve the socket from the state object.
			Socket client = (Socket)ar.AsyncState;

			// Complete the connection.
			client.EndConnect(ar);

			Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());

			// Signal that the connection has been made.
			connectDone.Set();
		}
		catch (Exception e)
		{
			Console.WriteLine(e.ToString());
		}
	}

	private static void Receive(Socket client)
	{
		try
		{
			// Create the state object.
			StateObject state = new StateObject();
			state.workSocket = client;

			// Begin receiving the data from the remote device.
			client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
				new AsyncCallback(ReceiveCallback), state);
		}
		catch (Exception e)
		{
			Console.WriteLine(e.ToString());
		}
	}

	private static void ReceiveCallback(IAsyncResult ar)
	{
		try
		{
			// Retrieve the state object and the client socket 
			// from the asynchronous state object.
			StateObject state = (StateObject)ar.AsyncState;
			Socket client = state.workSocket;

			// Read data from the remote device.
			int bytesRead = client.EndReceive(ar);

			if (bytesRead > 0)
			{
				// There might be more data, so store the data received so far.
				state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

				// Get the rest of the data.
				client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
					new AsyncCallback(ReceiveCallback), state);
			}
			else
			{
				// All the data has arrived; put it in response.
				if (state.sb.Length > 1)
				{
					response = state.sb.ToString();
				}
				// Signal that all bytes have been received.
				receiveDone.Set();
			}
		}
		catch (Exception e)
		{
			Console.WriteLine(e.ToString());
		}
	}

	private static void Send(Socket client, String data)
	{
		// Convert the string data to byte data using ASCII encoding.
		byte[] byteData = Encoding.ASCII.GetBytes(data);

		// Begin sending the data to the remote device.
		client.BeginSend(byteData, 0, byteData.Length, 0,
			new AsyncCallback(SendCallback), client);
	}

	private static void SendCallback(IAsyncResult ar)
	{
		try
		{
			// Retrieve the socket from the state object.
			Socket client = (Socket)ar.AsyncState;

			// Complete sending the data to the remote device.
			int bytesSent = client.EndSend(ar);
			Console.WriteLine("Sent {0} bytes to server.", bytesSent);

			// Signal that all bytes have been sent.
			sendDone.Set();
		}
		catch (Exception e)
		{
			Console.WriteLine(e.ToString());
		}
	}

}

public class StateObject
{
	// Client socket.
	public Socket workSocket = null;
	// Size of receive buffer.
	public const int BufferSize = 256;
	// Receive buffer.
	public byte[] buffer = new byte[BufferSize];
	// Received data string.
	public StringBuilder sb = new StringBuilder();
}

Open in new window

Server
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

// State object for reading client data asynchronously
public class StateObject
{
    // Client  socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 1024;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener
{
    // Thread signal.
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    private const int port = 139;

    public AsynchronousSocketListener()
    {
    }

    public static void StartListening()
    {
        // Data buffer for incoming data.
        byte[] bytes = new Byte[1024];

        // Establish the local endpoint for the socket.
        // The DNS name of the computer
        // running the listener is "host.contoso.com".
        IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

        // Create a TCP/IP socket.
        Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

        // Bind the socket to the local endpoint and listen for incoming connections.
        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(100);

            Console.WriteLine("Starting...");

            while (true)
            {
                Console.WriteLine("Getting Ready to Reset...");
                // Set the event to nonsignaled state.
                allDone.Reset();

                // Start an asynchronous socket to listen for connections.
                Console.WriteLine("Waiting for a connection...");
                listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);

				//GETS STUCK HERE *************************
                Console.WriteLine("Waiting...");
                // Wait until a connection is made before continuing.
                allDone.WaitOne();
            }

        }
        catch (Exception e)
        {
            Console.WriteLine("ERRO HAS OCCURRED...");
            Console.WriteLine(e.ToString());
        }

        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();

    }

    public static void AcceptCallback(IAsyncResult ar)
    {
        Console.WriteLine("Accept Callback...");


        Console.WriteLine("Tell Thread to Continue...");
        // Signal the main thread to continue.
        allDone.Set();


        Console.WriteLine("Get the socket...");
        // Get the socket that handles the client request.
        Socket listener = (Socket)ar.AsyncState;
        Console.WriteLine("End accept...");
        Socket handler = listener.EndAccept(ar);

        Console.WriteLine("Create State Object...");
        // Create the state object.
        StateObject state = new StateObject();
        state.workSocket = handler;
        Console.WriteLine("Begin Receive...");
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
    }

    public static void ReadCallback(IAsyncResult ar)
    {
        Console.WriteLine("Read Callback...");

        String content = String.Empty;

        Console.WriteLine("Retrieve State of the object and handler socket...");
        // Retrieve the state object and the handler socket
        // from the asynchronous state object.
        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;

        Console.WriteLine("End Receive...");
        // Read data from the client socket. 
        int bytesRead = handler.EndReceive(ar);

        Console.WriteLine("Read Bytes...");
        if (bytesRead > 0)
        {
            Console.WriteLine("Appending Bytes...");
            // There  might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

            // Check for end-of-file tag. If it is not there, read 
            // more data.
            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1)
            {
                // All the data has been read from the 
                // client. Display it on the console.
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);
                // Echo the data back to the client.
                Send(handler, content);
            }
            else
            {
                Console.WriteLine("Not all data received, getting more data...");
                // Not all data received. Get more.
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }

    private static void Send(Socket handler, String data)
    {
        Console.WriteLine("Sending data...");
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        Console.WriteLine("Begin Send...");
        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            Console.WriteLine("Send Callback...");
            // Retrieve the socket from the state object.
            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);
            handler.Close();

        }
        catch (Exception e)
        {
            Console.WriteLine("ERROR in SENDCALLBACK...");
            Console.WriteLine(e.ToString());
        }
    }


    public static int Main(String[] args)
    {
        Console.WriteLine("Start Listening...");
        StartListening();
        return 0;
    }
}

Open in new window

Avatar of it_saige
it_saige
Flag of United States of America image

And your question?

-saige-
What is it that you want?
Avatar of CipherIS

ASKER

Sorry.  When writing the code it seems that the server is not picking up the signal from the client.  Both apps seem not to be speaking to each other.
ASKER CERTIFIED SOLUTION
Avatar of it_saige
it_saige
Flag of United States of America image

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial
SOLUTION
Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial
Ok.  I did type the netstat command and looked for a port for listening that is how I picked 139.