We help IT Professionals succeed at work.

Maya SDK Getting total rotation from Rotation Anim Curves

Member_2_7969962
on
I am trying to convert a X,Y,Z rotation from the rotate anim curves to a local quaternion of a bone.

I've read that "Total Rotation = Pre Rotation * Rotation * Post Rotation

where Pre Rotation = Joint Orient,  and Post Rotation is Rotate Orient

How exactly out of Maya SDK do I get these  Pre and Post rotations?  -- What exactly are they?
Comment
Watch Question

I have figured it out.

MFnIKJoint  has two functions   getOrientation()  -- Joint Orient, and getScaleOrientation()  -- Rotate Orient