?
Solved

Maya SDK Getting total rotation from Rotation Anim Curves

Posted on 2016-08-10
1
Medium Priority
?
82 Views
Last Modified: 2016-08-10
I am trying to convert a X,Y,Z rotation from the rotate anim curves to a local quaternion of a bone.

I've read that "Total Rotation = Pre Rotation * Rotation * Post Rotation

where Pre Rotation = Joint Orient,  and Post Rotation is Rotate Orient

How exactly out of Maya SDK do I get these  Pre and Post rotations?  -- What exactly are they?
0
Comment
Question by:Member_2_7969962
1 Comment
 

Accepted Solution

by:
Member_2_7969962 earned 0 total points
ID: 41751272
I have figured it out.

MFnIKJoint  has two functions   getOrientation()  -- Joint Orient, and getScaleOrientation()  -- Rotate Orient
0

Featured Post

Prep for the ITIL® Foundation Certification Exam

December’s Course of the Month is now available! Enroll to learn ITIL® Foundation best practices for delivering IT services effectively and efficiently.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

What is RenderMan: RenderMan is a not any particular piece of software. RenderMan is an industry standard, defining set of rules that any rendering software should use, to be RenderMan-compliant. Pixar's RenderMan is a flagship implementation of …
Artificial Intelligence comes in many forms, and for game developers, Path-Finding is an important ability for making an NPC (Non-Playable Character) maneuver through terrain.  A* is a particularly easy way to approach it.  I’ll start with the algor…
Integration Management Part 2
In a question here at Experts Exchange (https://www.experts-exchange.com/questions/29062564/Adobe-acrobat-reader-DC.html), a member asked how to create a signature in Adobe Acrobat Reader DC (the free Reader product, not the paid, full Acrobat produ…

839 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question