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how can i unlock a picture file that was loaded in a picturebox in visual c#?

I am developing a mini game in which the user must recognize the person's face and type in that person's name. Each picture is "saved" in a folder with the person's name, so the game uses both the picture and the filename... This is my code :

using System;
using System.Threading;
using System.IO;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;


namespace FaceNameGame
{
    public partial class LevelOnePartTwo : Form
    {
        int point = 0, buttoncount = 0, i=0, h=3, hbuttoncount=0;
        public LevelOnePartTwo()
        {
            InitializeComponent();
        }

        private void LevelOnePartTwo_Load(object sender, EventArgs e)
        {

            string[] files = Directory.GetFiles(@"C:\Users\Marina\Desktop\FaceNameGame\images\Level1\used", "*.jpg", SearchOption.AllDirectories);
            PhotoPicBx.Load(files[i]);
            NameTxtBx.Focus();
            Pointlbl.Text = point.ToString();
            

        }

        private void label1_Click(object sender, EventArgs e)
        {

        }

        private void PhotoPicBx_Click(object sender, EventArgs e)
        {

        }

        private void TemplatePicBx_Click(object sender, EventArgs e)
        {

        }

        private void Hintbtn_Click(object sender, EventArgs e)
        {
            hbuttoncount++;
            h--;
            string nameused21 = PhotoPicBx.ImageLocation.ToString();
            string nameused22 = nameused21.Substring(nameused21.LastIndexOf("\\"));
            string nameused23 = nameused22.Remove(nameused22.Length - 4, 4);
            string nameused24 = nameused23.Remove(0, 1);
            string nameused2h = nameused24.Remove(nameused24.Length - h, h);
            NameTxtBx.Text = nameused2h;
            
            if (point > 0 && h>=0)
            {
                point = point - 5;
                Pointlbl.Text = point.ToString();
            }

            if (h <= -1)
            {
                h = 0;
            }

            if (hbuttoncount == 3)
            {
                Hintbtn.Hide();
            }
        }

        int s = 0;
        private void timer1_Tick(object sender, EventArgs e)
        {
            s++;
            int m = s / 60;
            int h = m / 60;
            Timelbl.Text = "" + h.ToString() + " : " + m.ToString() + " : " + s.ToString();
        }

        private void Checkbtn_Click(object sender, EventArgs e)
        {

            string nameused1 = PhotoPicBx.ImageLocation.ToString();
            string nameused2 = nameused1.Substring(nameused1.LastIndexOf("\\"));
            string nameused3 = nameused2.Remove(nameused2.Length - 4, 4);
            string nameused = nameused3.Remove(0, 1);

            int comp = NameTxtBx.Text.CompareTo(nameused);


            if (comp == 0)
            {
                point = point + 50;
                Pointlbl.Text = point.ToString();
                NameTxtBx.Text = "";
                buttoncount++;




                if (buttoncount <= 2)
                {
                    if (i < 2)
                    {
                        i++;
                        string[] files = Directory.GetFiles(@"C:\Users\Marina\Desktop\FaceNameGame\images\Level1\used", "*.jpg", SearchOption.AllDirectories);
                        PhotoPicBx.Load(files[i]);
                        NameTxtBx.Focus();
                        h = 3;
                        hbuttoncount = 0;
                        Hintbtn.Show();

                    }

                }
            }

            int pointcount = Int32.Parse(Pointlbl.Text);


            if (buttoncount > 2)
            {

                SqlConnection sqlConnection1 = new SqlConnection("Data Source=(LocalDB)\\MSSQLLocalDB;AttachDbFilename=C:\\Users\\Marina\\Desktop\\FaceNameGame\\facenamegame\\mygamedb.mdf;Integrated Security=True;Connect Timeout=30");
                System.Data.SqlClient.SqlCommand cmd = new System.Data.SqlClient.SqlCommand();
                cmd.CommandType = System.Data.CommandType.Text;
                DateTime time = DateTime.Now;              // Use current time
                cmd.CommandText = "insert into Userrecords (Username, Points, Logindate,Level) values(@Username, @Points, @Time, 'Level 1')";
                cmd.Connection = sqlConnection1;





                {


                    cmd.Parameters.AddWithValue("@Username",LoginInfo.UserID );
                    cmd.Parameters.AddWithValue("@Points", pointcount);
                    cmd.Parameters.AddWithValue("@Time", time);
                   
                



                    sqlConnection1.Open();
                    cmd.ExecuteNonQuery();
                    sqlConnection1.Close();
                   
                }


                if (pointcount >= 130)
                {
                    LevelOneSuccessScreen lvlonesucscreen = new LevelOneSuccessScreen();
                    lvlonesucscreen.Show();
                    this.Close();
                }

              if (pointcount < 130)
                {
                    LevelOneRepeatScreen lvlonerepscreen = new LevelOneRepeatScreen();
                    lvlonerepscreen.Show();
                    this.Close();
                   
                }
        }
        }



    }
}

Open in new window



The problem is that this form redirects to the first form that must delete the whole folder of pictures and creates a new one (with the same name but with different photos, when the player must repeat the level)...but Visual Studio always throws an exception that the last picture is used by another process and  can't be deleted...Can i fix this in a way that i can still use the picture with its filename?
0
Marina K
Asked:
Marina K
  • 2
  • 2
1 Solution
 
käµfm³d 👽Commented:
Instead of calling Load, use the Image property, and assign to it the result of reading the bytes of the image into a stream.

e.g.

private void LevelOnePartTwo_Load(object sender, EventArgs e)
{
    string[] files = Directory.GetFiles(@"C:\Users\Marina\Desktop\FaceNameGame\images\Level1\used", "*.jpg", SearchOption.AllDirectories);
    byte[] imageBytes = File.ReadAllBytes(files[i]);
    MemoryStream ms = new MemoryStream(imageBytes);
    Image i = Image.FromStream(ms);
    IDisposable toDispose = PhotoPicBx.Image;

    PhotoPicBx.Image = i;
    
    if (toDispose != null)
    {
      toDispose.Dispose();
    }
    
    NameTxtBx.Focus();
    Pointlbl.Text = point.ToString();
}

Open in new window

1
 
Marina KAuthor Commented:
@käµfm³d 👽 Thanks... it is a good solution...but i need to use the filename too, and i do not think that this is a possible thing to do using memorystream.
0
 
käµfm³d 👽Commented:
What do you mean by "use the filename"? You've got it in "files[0]". If you need to save back to the file, then just call the Save method on the Image that assigned to the PictureBox.
1
 
Marina KAuthor Commented:
Thank you very much ...it works with sowing the picture...but with the "using the filename" i meant that the filename of each picture must be shown under the picture
0

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