Any Fantasy Football Brute force AI suggestions?

Hi

If I consider doing a fantasy football choosing AI,
I know that one Draft-kings / FF site / whatever has a file / link that all the stats / players and attributes can be gleaned from.
Which system is that?
I am using draft Kings.

Is this a neural net thing, or just a set of rules to churn over the available players?
I am thinking..Treat it like a real occurrence of a game. Who benefits from someone else's good play?
- Not to choose the defense your QB is playing against.
- At least 2 receivers on your QB's team, if not always the Tight End or Running back (random? - for some of his wideouts included?)

Should I make a dropdown with some no-questions choices for certain players that week? Should all injured players be avoided, no questions?
Should I factor in player stats?

Thanks
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beavoidAsked:
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dpearsonCommented:
I know that one Draft-kings / FF site / whatever has a file / link that all the stats / players and attributes can be gleaned from.
Which system is that?

If you're asking where do they get the data from - they pay a service which collects this data.  The biggest one is sports radar (http://sportradar.us/).

Should I factor in player stats?
If you're trying to build AI to analyze this the question you're trying to determine is what should the expected price of a player be.  Then if you can find ones with a lower than expected price, you'd put them on your team and win.

So to determine the expected price you need to include as much data as possible - as many player stats as you can find.

Then feeding that into a neural net is probably a good approach.  Coding it up yourself as a set of rules will almost certainly fail (e.g. how valuable is it if a QB completes 35% of their passes of over 20 yards compared to a QB who completes 45% of passes at the range, but completes less passes overall?)  A neutral net can answer that question - given enough data and training.  A human programmer probably can't.

Doug
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beavoidAuthor Commented:
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