James Hancock
asked on
What is the best Python code for a platform game level?
Hi
In my game, I'd like a platform segment, and a proper dungeon Python data structure.
Is it simply a 1200x400 grid of tiles / terrain blocks,
or do coders also like to do placing of terrain features x,y with x_length and y_length?
How would I do an optimal grid in Python for this, best?
Thanks
In my game, I'd like a platform segment, and a proper dungeon Python data structure.
Is it simply a 1200x400 grid of tiles / terrain blocks,
or do coders also like to do placing of terrain features x,y with x_length and y_length?
How would I do an optimal grid in Python for this, best?
Thanks
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