I am not certain if League of Legends is an RTS type network server, or an FPS? The player movements are well spaced out, so I'd think RTS
In Summoner's rift, is it only 5 people/champions playing? Is that the practical limit on players, in most network games?
If I port my working Java RTS server that I finished a little while ago to Python, could I expect any performance shift? It is TCP messaging, with UDP duplicates sent afterwards for speed.