For my Python RTS / MOBA server,
I am at a decision where I should either make a class for reading UDP activity updates from the clients over TCP activity ( a failsafe)
Should I have a UDPlistener class and a TCPlistener class?
or should I have a packetListener class with a UDPlisten method and also, a TCPlisten method? - that are each made into Threads?
I think an all-in-one approach would make linking into the game smoother?
both would work, but which would look best? Is Python better suited to one?