Which format to import in Unity, .mb or .fbx?

Hi all,
I have models of Maya (which I can manuplate in Maya) to Import into Unity, which format you think is better, considering all advantages?
.ma or .fbx?

thank you.
Fatih BarutAsked:
Who is Participating?
I wear a lot of hats...

"The solutions and answers provided on Experts Exchange have been extremely helpful to me over the last few years. I wear a lot of hats - Developer, Database Administrator, Help Desk, etc., so I know a lot of things but not a lot about one thing. Experts Exchange gives me answers from people who do know a lot about one thing, in a easy to use platform." -Todd S.

An Average Forum Participant Just For FunHardware Tester and DebuggerCommented:
Hi! Glad to help :)

Rightfully, Unity converts the file format to its own format by default. By knowing that, it actually doesn't matter what format it is. Conclusively, Unity actually does not load such formats in the first place. Instead, Unity launches Maya or Max in the background and afterwards, export them to FBX.

Experts Exchange Solution brought to you by

Your issues matter to us.

Facing a tech roadblock? Get the help and guidance you need from experienced professionals who care. Ask your question anytime, anywhere, with no hassle.

Start your 7-day free trial
Fatih BarutAuthor Commented:
It's more than this solution.Get answers and train to solve all your tech problems - anytime, anywhere.Try it for free Edge Out The Competitionfor your dream job with proven skills and certifications.Get started today Stand Outas the employee with proven skills.Start learning today for free Move Your Career Forwardwith certification training in the latest technologies.Start your trial today
Game Programming

From novice to tech pro — start learning today.