If I am going to focus on phone / io games, I'd like to know about security issues like hacking, which is unavoidable w online games. I created a successful Authoritative Java RTS server. It could not be hacked. Slither.io has all game data local.. Are people messing around with slither, etc?
Surely, if they start my game from an io site - or on my business hosting private server, it is my official client code. - it is not their hack. Now they can hack my game variables, but can they simply make a map hack? Must I still have an authoritative server? I read that some games are just clients - update each other on all activity, no in-game server, just clients.
Is hacking something I ned to be vigilant about, yet?
Will it ever be?