Hi
If I make my game server in Java, with TCP/IP HELO, START and in-game messages, game runs in browser, javascript to my server,
what can I expect as the worst from the unavoidable hackers and miscreants? Floods..
DSS attacks. Are they detectable? Stoppable? Google suggested they are stoppable. I will be using a Godaddy professional private server.
Floods will be a certainty if my game escalates. It would suck, because there will be prizes in contention.
Do Blizzard and Microsoft weed these out? Is this how the old disconnect-hacks worked?
Thanks