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James Hancock
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How do I stop hackers from flooding out my in-game-server?

If I make my game server in Java, with TCP/IP HELO, START and in-game messages, game runs in browser, javascript to my server,
what can I expect as the worst from the unavoidable hackers and miscreants? Floods..
DSS attacks. Are they detectable? Stoppable? Google suggested they are stoppable. I will be using a Godaddy professional private server.
Floods will be a certainty if my game escalates. It would  suck, because there will be prizes in contention.
Do Blizzard and Microsoft weed these out? Is this how the old disconnect-hacks worked?

Chat / IMGame ProgrammingJavaTCP/IP

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David Favor

8/22/2022 - Mon