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James HancockFlag for United States of America

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Is this freelancer.com post good for my .io game needs?

Hi
I have a few questions up now  concerning the setting up of my io game project correctly. I was advised to seek pro help. I agree.
I was also advised and have read it up that Godaddy is feeble for serious endeavors.

I've been w Godad for a long time, but loyalty is sometimes a detriment.

I have several IO games in mind. I'm ready to make them now, so I got to get the start spot on..
I have been considering HostGator
and specifically for gaming.. .

playerio

https://playerio.com

Is there an obvious choice?

I need to write a freelancer.com notice
I don't want to leave anything out that I might not anticipate.
How does this read?

I'm seeking experienced javascript assistance with my .io game.
I'd like the start to be the usual options screen to kick in to game code / loop, like agar.io
I have a (playerio / hostgator ? ) web-space ready to host it, and will create a Java game server.
I live in North Carolina.

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David Favor
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HostGator is no longer HostGator. This is now an EIG property.

EIG makes HostDaddy look like the best hosting every.

Avoid all EIG properties at all cost... else you'll run into constant hosting problems...

PlayerIO.com looks interesting.
Is this freelancer.com post good for my .io game needs?

Your "post" is too short and should more complete about what you need this person do or how this person is going to help you. So be more precise on line 1 and 2 about the competences, experiences and role of this person. If you want a long cooperation, say it. If you ready to pay 1 billion per day, say it too.
I'm not sure line 3 is interesting, it look like a noob sentence (no offence, just my two cents)
Maybe you should try Heroku which is free at start until you need more resources.
Avatar of James Hancock

ASKER

Thanks. I want ruthless criticism ;) Need IT. Why I come here. I am going to focus most of my comp-attention on Javascript games, now. The games I did here with ExpertsExchange all reached a satisfactory conclusion, so I am moving on to new, more practical waters.

( new freelancer pitch paragraph is below)

I agree that PlayerIO.com looks promising. I like how convenient it looks to scale up with increased traffic. The pricing seems reasonable.
The slither.io dude had hassles with demand, but playerIO looks ready for that. I looked at Amazon, but prefer pIO.

here


That line 3 sentence is lame. Thx
Is converting a phone game to a tablet relatively uncomplicated? in Javascript, I don't see much, other than confirming GUI appeal?


Is the Freelancer question getting better ?:
I'm seeking assistance in developing a secure javascript phone game, in the playerIO.com system, and in order to learn this process for several projects. It is free to use until greater traffic needs to be handled.
I'd like my start-off project to be a chess app, using the freely available chessboard...js framework. I'll keep the game-state in my own Java server code, so I can code my other games seemlessly in this way. playerIO will house my server. I'll need that to be instantiated and connect the game/players when it begins.
I'd like the home screen to resemble agar.io, at least in functionality. and in serving of ads, game purchases, also, how to send game-related notifications to the home-screen.

...Tasks..
1. Game title full-screen, w background music.
2. into the game-menu full-screen, ads / adsense-for-gamers-included. (ads in game, also)
3. single player mode, launches a human v. AI game room /  . . game-options. - initiate server starting, game starting.., - game-play, returns the result back to the app.
4. multiplayer mode, player has an ID / handle like in Agar.io -  launches a human v. human game room system. - game starting..game-play
5. The Game initialization, beginning, load of my main client js class and client connect to my main server, players connected and ready for the game. A game result is returned back to the main app.
6) I also need to be shown how to change my game loading on an .io web-page, both device and desktop and
7) loading in an app for each commonly used device.
8) The initial, learning curve, suitable project for me will be working Javascript chess, w my java server, using the freely available (chessboard Javascript and pics I will write my own java server in-game code)
9) Send game related announcements to the phone's OS. - e.g. agario sometime sends 'you still have unused coins' to the phone home-screen

DO all IO games do signup on their web-page? phone browser?

I've been coding in Atom. It seems okay, but it is personal choice. Are you happy w Atom? eclipse JS? Visual Studio?
Collab might work, but EE has always solved my road-blocks. RTS project and a wordpress blog. (why I had partiality to Godaddy - loyalty) but performance and scalability are the bottom line now.

Thanks
ruthless
You're probably talking about Scott comment >:o)

Is the Freelancer question getting better ?
I think you should remove the "how I'm going to do" because you should think like "how WE're going to do" so maybe this person is going to help you for another way. Let the door open, you wil learn. Don't put the total game description, only the technologies you're going to use.
example : game w/ music, OS independant, single or multiplayer mode, ads, precise if you're looking for a specific programming language developer, what about design and graphics ? 3D (2D is another time, I'm from this time) ?
Thanks
In the mean-time...
What are the best 3D .io games for me to check out?
I've noticed that the games I like most and def get respectable revenue are not pure 3D, unless tiled letter games are 3D. The letter tiles look 3D, but they could be done in 2D? Or, does wordstacks use 3D? Wordscapes is 2D
I've seen 3D Diablo, MMORPG looking games on TV.

I agree with not going super detailed, but listing the technology I'll need demonstrated...
Okay, wonderful, I'm almost ready, I suppose I should ask for putting the final product in a phone app  and for all phone types and on their own .io websites?
How's this shaping now?

We're seeking assistance in developing a secure javascript tablet and phone game, in the playerIO.com system, and in order to learn this process for several projects. It is free to use until greater traffic needs to be handled.
We'd like our start-off project to be a chess app, using the freely available chessboard...js framework. We'll keep the game-state in our own Java server code, so we can code our other games seamlessly in this way.
Abilities we need demonstrated:
...on all devices and also all browsers at the games' .io URL's:

1 - Working in an app and on a website.
2 - Usage of and display of the freely available javascript chess icons and legal move gameplay...
3 - Players must be able to move the pieces legally (as posted by our Java server) with a mouse, or select-piece-square-and-destination w their finger.  
4 - On the app home - Linking to a Facebook account for the player, w photo and first name displayed. Like Agario, if this FB section is pressed, it goes to an account type page for stats and achievements
5 - Buttons, like "play," "shop"

6 - Send game result back to the main app, once the game concludes.
7 - asynchronous sound
8 - Human v human lobby / game room system.
9 - Connecting of the game-room to the actual game when start is completed.
9 - I'd like the home screen to resemble agar.io, at least in functionality. and in serving of ads, game purchases, also,
10 - how to send game-related notifications to the phone's home-screen, like a) putting little red circles with a number in them on the app icon. b) A drop down message that is touchable back into the app, like what agar.io does.
11 - answer any development related questions for our learning needs.
-Availability on an .io website, like http://agar.io and in
- make a phone app for all commonly used devices. phones/tablets
- iPhone, iPad, Galaxy, ..?

Thanks, experts for your patience
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leakim971
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Thanks all