Game Development Software Recommendations

Starr Duskk
Starr Duskk used Ask the Experts™
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If I were to program a Steam game as an example, what would be good tools for programming, animating, designing a game?

I'd like to be able to use C#, .NET, technologies that I already know if possible.

We were looking at Unity Pro and it seems pricey. Is there something similar that doesn't cost so much?

Thanks!
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Commented:
The free version of Unity is good if your revenue is below $100K.

What about using Blazor?
Eduard GherguArchitect - Coder - Mentor
Commented:
Hi,
There is MonoGame, too.
http://www.monogame.net/
Starr DuskkASP.NET VB.NET Developer

Author

Commented:
yeah, that's the problem I have with Unity Pro, is it has a free version, then with 100K it charges $35 a month, 200K $125 a month. But I guess if you're making that kind of money, you can afford it. I'm just a tight wad.

MonoGame looks really interesting. Thanks @eduard
Starr DuskkASP.NET VB.NET Developer

Author

Commented:
Blazor is listed as for developing web apps. Why did you recommend it? you use it for games?
Unity is a good choice if you're targeting Steam.  C# through and through and a huge community to pull from.  I wouldn't sweat the cost.  If you're serious about actually trying to make money with any game, you will ultimately need to pay to market it and that will dwarf $100/mo.  If you're just doing it as a hobby then you'll stay under the $100K threshold and it'll be free.

In case you think that "if I make a good game, people will find and play it and that's how I'll make this into a business" check out:
https://www.gamasutra.com/view/news/237811/500_games_launched_per_day_on_iOS_last_year_and_other_digital_sales_facts.php
https://www.polygon.com/2018/1/10/16873446/steam-release-dates-2017

The games business is tough - but it's also a lot of fun and very rewarding.  Just need to be realistic about revenue expectations.

Doug

P.S. I've been in the online games space for the last 12 years and I love it, but I'm also very aware of customer acquisition costs :)

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