AlHal2
asked on
Add respin button to Wheel of Fortune spinner
I have this code for a Wheel spinner using html, css and javascript. At the moment, the only way I can get it to re-spin is to use the refresh button. How can I add a button to re-spin the wheel?
I've tried adding a spin event and having the button call the spin event, but it fails even when the spin event just call init().
Here is the unminified javascript for SpinningWheelSource.js https://unpkg.com/konva@4.0.0/konva.js
I've tried adding a spin event and having the button call the spin event, but it fails even when the spin event just call init().
Here is the unminified javascript for SpinningWheelSource.js https://unpkg.com/konva@4.0.0/konva.js
<!DOCTYPE html>
<html>
<head>
<script src="SpinningWheelSource.js"></script>
<meta charset="utf-8" />
<title>Konva Wheel of Fortune Demo</title>
<link rel="stylesheet" type="text/css" href="SpinningWheelStyle.css">
</head>
<body>
<!--<button onclick="spin()">Spin</button>-->
<div id="container"></div>
<script>
//var myDiv=document.getElementById("container");
//var myParent=mydiv.parent;
var width = window.innerWidth;
var height = window.innerHeight;
Konva.angleDeg = false;
var angularVelocity = 6;
var angularVelocities = [];
var lastRotation = 0;
var controlled = false;
var numWedges = 10; //not 25
var angularFriction = 0.2;
var target, activeWedge, stage, layer, wheel, pointer;
var finished = false;
var randy=Math.random();
//alert("Random Number ="+randy)
var Duration
if (randy<0.1)
Duration =600;
else if (randy<0.2)
Duration =650;
else if (randy<0.3)
Duration =700;
else if (randy<0.4)
Duration =750;
else if (randy<0.5)
Duration =800;
else if (randy<0.6)
Duration =850;
else if (randy<0.7)
Duration =900;
else if (randy<0.8)
Duration =950;
else if (randy<0.9)
Duration =1000;
else
Duration =1050;
function getAverageAngularVelocity() {
var total = 0;
var len = angularVelocities.length;
if (len === 0) {
return 0;
}
for (var n = 0; n < len; n++) {
total += angularVelocities[n];
}
return total / len;
}
function purifyColor(color) {
var randIndex = Math.round(Math.random() * 3);
color[randIndex] = 0;
return color;
}
function getRandomColor() {
var r = 100 + Math.round(Math.random() * 55);
var g = 100 + Math.round(Math.random() * 55);
var b = 100 + Math.round(Math.random() * 55);
return purifyColor([r, g, b]);
}
function getRandomReward() {
var mainDigit = Math.round(Math.random() * 9);
return mainDigit + '\n0\n0';
}
function addWedge(n,wedgeText) {
var s = getRandomColor();
var reward = wedgeText;//getRandomReward();
var r = s[0];
var g = s[1];
var b = s[2];
var angle = (2 * Math.PI) / numWedges;
//var endColor = 'rgb(' + r + ',' + g + ',' + b + ')';
var endColor = 'rgb(' + 237 + ',' + 31 + ',' + 84+ ')';
r += 100;
g += 100;
b += 100;
//var startColor = 'rgb(' + r + ',' + g + ',' + b + ')';
var startColor = 'rgb(' + 237 + ',' + 31 + ',' + 84 + ')';
var wedge = new Konva.Group({
rotation: (2 * n * Math.PI) / numWedges
});
var wedgeBackground = new Konva.Wedge({
radius: 300,
angle: angle,
fillRadialGradientStartPoint: 0,
fillRadialGradientStartRadius: 0,
fillRadialGradientEndPoint: 0,
fillRadialGradientEndRadius: 300,
fillRadialGradientColorStops: [0, startColor, 1, endColor],
fill: '#64e9f8',
fillPriority: 'radial-gradient',
stroke: '#ccc',
strokeWidth: 2
});
wedge.add(wedgeBackground);
var text = new Konva.Text({
text: reward,
fontFamily: 'Calibri',
fontSize: 25,
fill: 'white',
align: 'center',
stroke: 'yellow',
strokeWidth: 1,
rotation: (Math.PI + angle) / 2,
x: 290,
y: 25,
listening: false
});
wedge.add(text);
text.cache();
wedge.startRotation = wedge.rotation();
wheel.add(wedge);
}
function animate(frame) {
// handle wheel spin
var angularVelocityChange =
(angularVelocity * frame.timeDiff * (1 - angularFriction)) / 1000;
angularVelocity -= angularVelocityChange;
// activate / deactivate wedges based on point intersection
var shape = stage.getIntersection({
x: stage.width() / 2,
y: 100
});
if (controlled) {
if (angularVelocities.length > 10) {
angularVelocities.shift();
}
angularVelocities.push(
((wheel.rotation() - lastRotation) * 1000) / frame.timeDiff
);
} else {
var diff = (frame.timeDiff * angularVelocity) / Duration;
if (diff > 0.0001) {
wheel.rotate(diff);
} else if (!finished && !controlled) {
if (shape) {
var text = shape
.getParent()
.findOne('Text')
.text();
var price = text.split('\n').join('');
var message="splodge";
switch (price)
{
case "Research":
message="Research me";
break;
case "Retention":
message="Retain me";
break;
case "Results":
message="The results";
break;
default:
message="Break";
}
//alert('Your price is ' + price+". Duration = "+Duration+". Random Number ="+randy );
alert (message);
}
finished = true;
}
}
lastRotation = wheel.rotation();
if (shape) {
if (shape && (!activeWedge || shape._id !== activeWedge._id)) {
pointer.y(20);
new Konva.Tween({
node: pointer,
duration: 0.3,
y: 30,
easing: Konva.Easings.ElasticEaseOut
}).play();
if (activeWedge) {
activeWedge.fillPriority('radial-gradient');
}
shape.fillPriority('fill');
activeWedge = shape;
}
}
}
function init() {
//var myDiv=document.getElementById("container");
//var myParent=myDiv.parent;
//var width = window.innerWidth;
//var height = window.innerHeight;
//width = myParent.innerWidth;
//height = myParent.innerHeight;
stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
layer = new Konva.Layer();
wheel = new Konva.Group({
x: stage.width() / 2,
y: 350
});
//for (var n = 0; n < numWedges; n++) {
// addWedge(n);
//}
addWedge(0,"Retention");
addWedge(1,"Results");
addWedge(2,"Retention");
addWedge(3,"Recruit");
addWedge(4,"Research");
addWedge(5,"Recognition");
addWedge(6,"Results");
addWedge(7,"Recruitment");
addWedge(8,"Recognition");
addWedge(9,"Research");
pointer = new Konva.Wedge({
fillRadialGradientStartPoint: 0,
fillRadialGradientStartRadius: 0,
fillRadialGradientEndPoint: 0,
fillRadialGradientEndRadius: 30,
fillRadialGradientColorStops: [0, 'white', 1, 'red'],
stroke: 'white',
strokeWidth: 2,
lineJoin: 'round',
angle: 1,
radius: 30,
x: stage.width() / 2,
y: 33,
rotation: -90,
shadowColor: 'black',
shadowOffsetX: 3,
shadowOffsetY: 3,
shadowBlur: 2,
shadowOpacity: 0.5
});
// add components to the stage
layer.add(wheel);
layer.add(pointer);
stage.add(layer);
// bind events
wheel.on('mousedown touchstart', function(evt) {
angularVelocity = 0;
controlled = true;
target = evt.target;
finished = false;
});
// add listeners to container
stage.addEventListener(
'mouseup touchend',
function() {
controlled = false;
angularVelocity = getAverageAngularVelocity() * 5;
if (angularVelocity > 20) {
angularVelocity = 20;
} else if (angularVelocity < -20) {
angularVelocity = -20;
}
angularVelocities = [];
},
false
);
stage.addEventListener(
'mousemove touchmove',
function(evt) {
var mousePos = stage.getPointerPosition();
if (controlled && mousePos && target) {
var x = mousePos.x - wheel.getX();
var y = mousePos.y - wheel.getY();
var atan = Math.atan(y / x);
var rotation = x >= 0 ? atan : atan + Math.PI;
var targetGroup = target.getParent();
wheel.rotation(
rotation - targetGroup.startRotation - target.angle() / 2
);
}
},
false
);
var anim = new Konva.Animation(animate, layer);
// wait one second and then spin the wheel
setTimeout(function() {
anim.start();
}, 1000);
}
function closeAlertBox(){
alertBox = document.getElementById("alertBox");
alertClose = document.getElementById("alertClose");
alertBox.style.visibility = "hidden";
alertClose.style.visibility = "hidden";
}
window.alert = function(msg){
var id = "alertBox", alertBox, closeId = "alertClose", alertClose;
alertBox = document.createElement("div");
document.body.appendChild(alertBox);
alertBox.id = id;
alertBox.innerHTML = msg;
alertClose = document.createElement("div");
alertClose.id = closeId;
alertClose.innerHTML = "x";
alertBox.appendChild(alertClose);
alertBox.style.visibility = "visible";
alertClose.style.visibility = "visible";
alertClose.onclick = closeAlertBox;
};
init();
</script>
</body>
</html>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
}
#alertBox{
position:absolute;
top:200px;
left:200px;
border:solid 3px black;
background-color: #528CE0;
padding: 80px;
visibility: hidden;
}
#alertClose{
position: absolute;
right:0;
top: 0;
background-color: black;
border: solid 1px white;
color: white;
width: 1em;
text-align: center;
cursor: pointer;
}
ASKER
Is it a matter of adding an event listener for the button press?
How do I set a jsfiddle?
How do I set a jsfiddle?
ASKER
Do I need to add an event listener for a button click or just add a button with a link to a function eg
<button onclick="spin()">Spin</button>
function spin()
{
pointer.y(20);
new Konva.Tween({
node: pointer,
duration: 0.3,
y: 30,
easing: Konva.Easings.ElasticEaseOut
}).play();
var anim = new Konva.Animation(animate, layer);
anim.start();
}
ASKER CERTIFIED SOLUTION
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You can compare your code with their demo
https://konvajs.org/docs/sandbox/Wheel_of_Fortune.html
check that part
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You can set a jsfiddle so we can help you to fix you code