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Is Amazon web Services gameLift suitable for my game development?

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Last Modified: 2020-02-04
Hi
I think I am ready to roll on my final proper game coding.

I can get html/javascript code running from my local OS X XAMPP  7.2 local server, of course, w MacBook IP address..but is isn't always-up, and I need it always on.

But, for an intended final product, I've been looking at the options for a real-world type dev system.

It looks like Amazon Web Services has very reasonable options for eventual monthly billing. here

I'll use the free tier.
For now, I need only the ability to put a simple page up that can load a device .io game in html and serve the game code to the player browser / device correctly.
Is that what gameLift is suited for? If I put my working .io game directory in my Godaddy space, it doesn't work. I apologize for bringing up Godaddy again. It'll be the last time, I hope. So, gamelift can serve an .htm that pulls up its .io code?
Is gamelift mainly for MMO games / games w player accounts?
I'd say that - My first game - .io game - is most similar to games like word-scapes and Drag-'n-Merge, not yet fortnite or Slither.io

Thanks
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Commented:
1) For now, I need only the ability to put a simple page up that can load a device .io game in html and serve the game code to the player browser / device correctly. Is that what gameLift is suited for?

Yes.

For a simple project like this any hosting will likely do.

2) If I put my working .io game directory in my Godaddy space, it doesn't work. I apologize for bringing up Godaddy again. It'll be the last time, I hope. So, gamelift can serve an .htm that pulls up its .io code?

Most likely this has to do with your Apache (or whatever Webserver you're using) having a slightly broken config.

GoDaddy or Amazon, either one will work the same.

3) Is gamelift mainly for MMO games / games w player accounts?

This service will work with any type of code. Games are just another type of code.

So MMO or other. All games are just code.
James HancockSelf Employed

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Thanks