James Hancock
asked on
Would Amazon gamelift / AWS be the right solution for my game.. Freelancer's help?
Hi,
Many of you know I've been trying to get my phone game's structure done correctly. Would Amazon Gamelift / AWS be a good direction? I'm making a game on about the same complexity as any standard word/numbers game. I know my Godaddy would not be recommendable :) GL deploys fleets to offer accessibility everywhere. That's crucial. Would my entry to the ground floor be best handled by a freelancer? I'm certain there'll be several other mistakes for a new learner to make on the way. I need everything right from the start. So, Im happy to pay. I'll ask for the gamelift and also some of the entry functionality, like a menu, initializations. I need to get to that first Phaser Scene, update loop. - Maybe just a circle finger mover, for simplicity. Then, I am fine.
I have a few projects.
Freelancer.com sound good?
Thanks
Many of you know I've been trying to get my phone game's structure done correctly. Would Amazon Gamelift / AWS be a good direction? I'm making a game on about the same complexity as any standard word/numbers game. I know my Godaddy would not be recommendable :) GL deploys fleets to offer accessibility everywhere. That's crucial. Would my entry to the ground floor be best handled by a freelancer? I'm certain there'll be several other mistakes for a new learner to make on the way. I need everything right from the start. So, Im happy to pay. I'll ask for the gamelift and also some of the entry functionality, like a menu, initializations. I need to get to that first Phaser Scene, update loop. - Maybe just a circle finger mover, for simplicity. Then, I am fine.
I have a few projects.
Freelancer.com sound good?
Thanks
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ASKER
Thanks
I think that gamelift is not what I need. I don't need multiplayer yet, just simple.
I like this javascript code example below from phaser io. My simple games would fit in that approach easily. Is that basically what the code should look like to stick in a device game? I'm so used to all HTML games.
here
Another expert suggested I get experienced freelance help to show me how to structure a project for publishing to web and devices w secure code, testing.
opinion? I'd benefit from knowing I was correctly aligned from the start and was not missing out on advantageous aspects, IDE abilities.
I think that gamelift is not what I need. I don't need multiplayer yet, just simple.
I like this javascript code example below from phaser io. My simple games would fit in that approach easily. Is that basically what the code should look like to stick in a device game? I'm so used to all HTML games.
here
Another expert suggested I get experienced freelance help to show me how to structure a project for publishing to web and devices w secure code, testing.
opinion? I'd benefit from knowing I was correctly aligned from the start and was not missing out on advantageous aspects, IDE abilities.
ASKER
ASKER
Thanks
Lastly, I think I'm going to take one expert's advice and make a new post for advice getting a freelancer to set up my JS games solidly for all devices.
As soon as I get that initial Phaser scene up, (after a title and menu, micro-transactions,) I'll be able to rock it like JFrames and java.net, which I was schooled thoroughly here. I've completed 3 game projects with EE assistance being invaluable, RTS engine, chess ( w invulnerable AI) and soon, this one..
Do y'all know if FL actually does have some top-shelf javascript dev's?
I have several games lined up to make, so an abs. solid starting off frame is crucial, along w my followup questions.
Lastly, I think I'm going to take one expert's advice and make a new post for advice getting a freelancer to set up my JS games solidly for all devices.
As soon as I get that initial Phaser scene up, (after a title and menu, micro-transactions,) I'll be able to rock it like JFrames and java.net, which I was schooled thoroughly here. I've completed 3 game projects with EE assistance being invaluable, RTS engine, chess ( w invulnerable AI) and soon, this one..
Do y'all know if FL actually does have some top-shelf javascript dev's?
I have several games lined up to make, so an abs. solid starting off frame is crucial, along w my followup questions.
ASKER
gamelift is for multiplayer games.
Should I just go for a dedicated host on hostgator? somewhere else?
Thanks