James Hancock
asked on
Is Safari or Chrome preferred as a test environment for device game development w simulations?
Hi
My javascript device game coding is ramping up well.
I read that it's best not to rely on an IDE's internal runtime environment, but to use an actual browser. No surprise.
I'm uncertain whether to use Safari, FF or Chrome for my JS Phaser game dev testing on my MacBook. One of them can do various-device simulations?
What are the advantages/disadvantages of each? I seem to remember a comment somewhere suggesting that Chrome is best. Maybe that was just a casual opinion? Is there a javascript dev add-on needed? My Safari has a 'Develop' menu item.
This page details how to make use of them, but which one is preferred? here
Thanks
My javascript device game coding is ramping up well.
I read that it's best not to rely on an IDE's internal runtime environment, but to use an actual browser. No surprise.
I'm uncertain whether to use Safari, FF or Chrome for my JS Phaser game dev testing on my MacBook. One of them can do various-device simulations?
What are the advantages/disadvantages of each? I seem to remember a comment somewhere suggesting that Chrome is best. Maybe that was just a casual opinion? Is there a javascript dev add-on needed? My Safari has a 'Develop' menu item.
This page details how to make use of them, but which one is preferred? here
Thanks
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That, and this page has made the case for me to use Chrome - here