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Simple - What Unity project type should I select when creating this Unity game start example

Last Modified: 2021-01-11
I'd like expert confirmation of the type of project I must select in Unity for my simple 2D (vertical phone/device intended) games. I found a good example code page..
The obvious choice is New-Project-> 'mobile 2D' - but I've seen some Unity examples that do 2D in 3D. Would the "2D"-only one be used for a browser project?
I'd just like to have awareness of how the top-shelf games prefer to do it?
I read that people also like to do 2D in 3D on the off chance that a small piece of 3D would be ideal in parts of the game, but I doubt that for this one.
This will be about as complicated, graphically as solitaire or mahjong - not complicated. Just image blitting, moving and input handling.

I like this GameManager oriented code below. I like a singleton approach.
The example creates a clear game setup, title ->menu
but it is for Unity 3-D, which won't matter for just the start-up code if I have a 2D project grounding.

As it is, are there any issues for me to be aware of? - I create a "mobile2D"  project and insert this below example's general setup code into it? Is it solid?


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