Say I'm working on a Unity game-engine project that needs the game view to be structured for browsers and devices. There is 'free aspect' in the device drop-down. Does that auto-fit the game display to any device w appropriate project settings?
How should I structure my project to work on all devices and browsers and be aesthetically pleasing. How are game objects sized accordingly? Proportions of window dimensions? I am doing a game whose components can be somewhat compared to a card game. I'm using unity remote, and what I have in my 'game' tab is a display1 with iPhone XS Max 2688x ....
It works in unity remote and my iPhone.