My nieces and nephews will act as testers for my new game. They live 400 miles away. I am at a spot where preliminary testing and comments would be helpful. It is a Unity C# alpha. I can personally test on my MacBook and iPhone with a data cable. Is there a way for me to allow them to access to my compiled project?
they have iPhones. Do I put a script and compiled file in my webspace? I am building to iOS platform in settings and testing with Unity remote. they use PC. Is build to a platform a good method?
I'm content with they way it appears in the 'game' tab and my phone. All should be good if I can build to iPhone and they can access it.
That appears to eventually need payment.
What about a unity web player? How do Unity intend for remote testing to occur?