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In Unreal Engine 5 - How to print out log statements to a Console Window?
Hello, I am teaching myself to use UnReal Engine 5. I also use Unity3D, but am getting more into UE5 given some of its capabilities.
I have begun my learning with trying to understand the Blueprint visual scripting architecture, which is starting to make sense.
However, I have a very simple question regarding Logging to the Console.
In Unity3D, if I wanted to log a value, a statement, or a result to the console, I would simply issue a Debug.Log("log out whatever...") statement and I would see the results in the Console window.
It seems that to do the same in UE5, in the Blueprint architecture, I would create a "Print" node and print out what I need to view.... HOWEVER, and this is my question... How do I print out to a Console window rather than to the gameplay viewport?
It seems that whatever you print out, will be displayed to the gameplay viewport screen as if it were an "Actor" component.
So, is there a way to simply print out to a Console window, or some sort of Text log window to be able to view the logged statements independently of the game viewport?
Thank you for your assistance.