For a long time, I consider it very cumbersome to handle every possible exception in many function calls, especially in trivial cases where a return value could be used in a meaningful way even in the case of unexpected behaviour - Here I want to describe something I developed to make this easier.
This article is about the variadic template, which often is implemented in a way the compiler has to recurse through function calls and to create unneeded function.
There's a way to avoid compile-time recursion using std::initializer_list.
Looking for a way to avoid searching through large data sets for data that doesn't exist? A Bloom Filter might be what you need. This data structure is a probabilistic filter that allows you to avoid unnecessary searches when you know the data definitely won't be found. Read on to find out more...
Basic understanding on "OO- Object Orientation" is needed for designing a logical solution to solve a problem. Basic OOAD is a prerequisite for a coder to ensure that they follow the basic design of OO. This would help developers to understand the basics of OOAD by referring the real time objects.
Go is an acronym of golang, is a programming language developed Google in 2007. Go is a new language that is mostly in the C family, with significant input from Pascal/Modula/Oberon family. Hence Go arisen as low-level language with fast compilation, easy programming and fast execution.
C++ is an intermediate-level general-purpose programming language, not to be confused with C or C#. It was developed as a set of extensions to the C programming language to improve type-safety and add support for automatic resource management, object-orientation, generic programming, and exception handling, among other features.