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Usability Testing

Usability Testing is the process of validating a user interface's ease of use by observing users as they attempt to perform desired actions.

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Which automation tool is utilized to test chat applications?
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I just wanted to know precisely What is the difference between Gray box testing, black box testing and white box testing?
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I just wanted to know What is the Meaning of latency in performance testing?
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Scrum is not a procedure or a method for building items; rather, it is an agile testing framework inside which you can utilize different procedures and strategies. Scrum agile testing framework clarifies the relative adequacy of your product advancement and management practices so you can boost up.

The Scrum framework comprises of Scrum Teams and their related parts, artifacts, events, and principles. Every part inside the agile scrum fills a particular need and is basic to Scrum’s prosperity an
Scrum is a test automation framework for agile development and testing inside which individuals can address complex versatile issues, while beneficially and inventively conveying results of the most noteworthy conceivable value.

The Scrum framework comprises of Scrum Teams and their related parts, artifacts, events, and principles. Every part inside the agile scrum fills a particular need and is basic to Scrum’s prosperity and utilization.
The standards of Scrum tie together the artifacts, parts, and events, administering the connections and collaboration between them.

Scrum Testing Roles:


Scrum has three parts: Product Owner, Scrum Master, and Team.
Product Owner: The Product Owner should be a man with vision, specialist, and accessibility. The Product Owner is in charge of constantly conveying the vision and needs to the advancement team.
It’s occasionally hard for Product Owners to strike the correct adjust of association. Since scrum agile testing framework esteems self-association among teams, a Product Owner must battle the desire to small scale oversee. In the meantime, Product Owners must be accessible to answer inquiries from the team.

Scrum Master:
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Expert Comment

by:bruno_boccara
thank you all I found
in Option the7 and blog
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Many doctors send their patients to a saliva hormone testing lab for saliva hormone testing. The objective of this test is to measure hormonal balance. Blood serum testing is another method for measuring this hormonal. However, saliva testing is more reliable.
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Which is the better tool out of these two for performance testing? Please provide the full comparison.

JMeter: http://jmeter.apache.org
Load Test : http://www.appperfect.com/products/load-test.php
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We currently develop mobile applications. Our QA testing process is very manual and involves having a team utilise physical devices with the applications loaded, and test on them.

I understand there are automated tools/solutions where:

i. A device can be held in a remote data center and remotely connected to

ii. Automated tests can be carried out on such devices and recorded

iii. Developers can run debug tools on their local machines and be connected to these remote mobile devices

Any recommendations?
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The requirement is to automate the desktop based ATM simulator application. There are huge number of transactions that needs to be done on a single day using this ATM simulator.
Could you please suggest the best way to automate this tedious manual activity.
And the constraint here is it should be a open source tool.
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Experts
I am curious what is your approach to test SSIS packages ? , Initially I was thinking about creating test tables and populate it with test date and swap data sources, but it must be a better approach to test number of rows moved and quality of data
Thanks
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By this time the large percentage of day-to-day transactions have shifted to mobile banking; here are some overriding areas QAs must investigate while testing mobile banking apps.
 
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Lessons on Wi-Fi & Recommendations on KRACK

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Comunicación con notas
"In order to have an organized way for empathy mapping, we rely on a psychological model and trying to model it in a simple way, so we will split the board to three section for each persona and a scenario and try to see what those personas would Do, Think and Feel, when they are in that scenario."
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I've been asked to discuss some of the UX activities that I'm using with my team. Here I will share some details about how we approach UX projects.
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Elizabeth Sanders (2002) believes there is a shift happening in design that generated an attitude to think about designing with users instead of designing for users (Sanders, 2002). Everyone has something to add on top of the main idea in a design process, so why should they be ignored? She also stated If they can have appropriate toolkits to express their ideas, they can share their thoughts and ideas in a creative process. However, it should be considered that these participants are not part of the team, but they speak for the research and share their insights.

It is also believed that, it is hard to design experience, because it is a step-by-step creative activity and users will produce it. This process has two sides, communicator and communicate, it is important to see how these two are interacting in a certain moment. The question here is how this communication can be understood and how they can be collected in a sort of valuable conversation, which can create positive effects during the design process in order to design a meaningful experience? To summarize, how do we access experience?

Access to Experience

Elizabeth Sanders (2002) in her all encompassing research about user-centered process and co-design has proposed sort of rules in order to collect users’ current experience and their preferred experience. She believes designers can listen to what people say, and catch what they think. Designers also can watch what people do
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McNamara and Kirakowski have published several articles regarding the process of evaluating for user experience. Literature in this area shows that Functionality, Usability, and Experience are the main three aspects of using a product that need to be considered when designing and evaluating technology (McNamara & Kirakowski, 2006).

In their research they argued that functionality is a technical issue and directly in contact with the product (McNamara & Kirakowski, 2006). So an evaluator tries to find out that what the product exactly does.

Usability measures the interaction between users and a product. The product should solve an issue for users, so obviously it should be completely user-oriented and satisfy user needs. Usability attempts to give users the opportunity to see if the product acts exactly like what they really need.

User experience covers the wider area of the connection and interaction of the user with the product to see if it really fits with users’ nature (McNamara & Kirakowski, 2006). According to the literature, questions might include “how the person felt about the experience, what it meant to them, whether it was important to them, and whether it sat comfortably with their other values and goals.” (McCarthy & Wright, 2005, McCarthy & Wright, 2004).

In order to measure and evaluate each aspect, the study suggests valuable points that need to be considered when the assessment is being done. Guidelines for all these three parts is …
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Marc Hassenzahl believes “user experience (UX) is a strange phenomenon” (Hassenzahl & Tractinsky, 2006, p. 91). He also says user experience supports all aspects of the interaction of the user with the whole product and services around it (Hassenzahl, 2006). In another discussion the concept of user experience is associated with a wide variety of meanings (Forlizzi & Battarbee, 2004) from beautiful to hedonic and the functional features of a product (Hassenzahl, 2006).

Hassenzahl (2008), in another article about UX, says: “User Experience (UX) is not just old wine in new bottles” (Hassenzahl, 2008). It tries to widen the horizon of interactive technology in a high quality way, and also tries to have a closer connection to humans in order to create a good experience around a product (Hassenzahl, 2008). Regarding this description, Hassenzahl added a definition; he believes a “Good UX” is the consequence of fulfilling the human needs for autonomy, competency, stimulation, relatedness, and popularity besides being in touch with the product or service.

In another research paper he calls these features hedonic qualities of a product (Hassenzahl, 2005). On the other hand, pragmatic quality will be mentioned. They should facilitate the way that a product can achieve its own functional goals. He puts hedonic quality against pragmatic quality and in another article uses these two qualities to describe a model of user experience.

Hassenzahl (2005) proposes a model for user …
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Usability Testing

Usability Testing is the process of validating a user interface's ease of use by observing users as they attempt to perform desired actions.

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