Subject of the week | What software update developed in the past year were you the most excited about?

Pokemon Go v0.67.1 brought a lot of people back!
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by:Brian Matis
What do you think were the changes that got people coming back?
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by:Anthony Pangilinan
That version updated the gym system and introduced the raid system, which is basically their lifeline at the moment. The gym update made it easier and less time consuming to play with gyms and the raid system encouraged more collaborative gameplay. The raid system forced people to actually talk to each other. So it basically either made you feel like less of a nerd or at home among a bunch of other nerds!
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by:Kyle Santos
Word on The Silph Road is the recent update made gyms/raids unplayable! xD  Guess I will be avoiding that update if it becomes available.

That version updated the gym system and introduced the raid system, which is basically their lifeline at the moment. The gym update made it easier and less time consuming to play with gyms and the raid system encouraged more collaborative gameplay. The raid system forced people to actually talk to each other. So it basically either made you feel like less of a nerd or at home among a bunch of other nerds!
This.  It made Anthony and I play the game together.  How dare they.
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by:Doug Walton
I'll start playing again when they fix their distance tracking!  Or if I get better phone service because that's half the problem!
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by:Kyle Santos
Yeah distance tracking is still a hit and miss.  I run and it tracks some distance, but its not 100% reliable yet.  They need to up the limit of speed cap from 12mph to at least 20mph and I imagine that would help.  But their focus is so much on ensuring people don't drive and play PoGo so it makes sense why there are issues when you're moving faster than a walking pace.  Walking speed appear to be very accurate with distance tracking though.  For us runners, we're just SOL I guess.
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by:Anthony Pangilinan
Have you noticed any better tracking when running with a Go+?
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by:Kyle Santos
Hmm, I should test that.  I haven't compared.  Good thought!
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by:Kyle Santos
There does not appear to be a difference.  I ran a 10km today and started a 10km egg.  Only at 8.7km.  That was without Pogo+
With PoGo+ it seems to be worse or no different for tracking.  I ran a 5km, incubated a 5km egg and it only got to 2.7km distance.

:(
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by:Doug Walton
Yeah that was my problem.  I ran 10 miles and didn't even get 5k.  Then I rage quit.
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by:Sean Plemons Kelly, CISSP
It has to do with the way GPS works.

IIRC: You can't go above 5mph (8kph). It does a check every 2-5 minutes, and bases how far you go off of that. If you happen to go in a circle, and it's doing it's checks, it doesn't log the forward distance you've gone, it logs the straightline distance from when it started that check cycle.
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by:Kyle Santos
Oh man, I hope they didn't lower it to 5mph.  I hadn't heard that on Silph Road yet.  Last I remember folks there were saying the speed cap was 11mph.  People who use bicycles for transportation were throwing a fit about the 11mph.  

It does a check every 2-5 minutes, and bases how far you go off of that.
Yes, exactly.  There was a glitch I ran into, and others confirmed it as well, that there is a way to incubate eggs in the time that the calculations are being made where all of a sudden the eggs would hatch (2.0km ones) without even being walked!  I think they eventually patched that.
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by:Doug Walton
I also have the problem where my connection switches between 3g and LTE so often that it's always getting disconnected and not registering the location changes as often as it should.  So half the time (or more) when it tries to do that location check it doesn't register any changes.  It seems to know where I am on the map, but it's losing its log of how far I've gone or something.

I was running long distances (1-3 miles) in a straight line and barely getting 1k before I stopped playing.
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